With the launch of Crusader Kings just a few days away, we talked with Paradox Entertainment about what to expect from their latest strategy masterpiece.
Like a huge chess match waged over continents, wargaming.net offers gamers a place where armchair generals can fight in turn-based splendor.
Australia has a huge presence at E3 this year. We grabbed one of Australia’s biggest developers to chat about his country’s game development efforts.
Mark Cerny, who started out in the game business making the classic Marble Madness, has just been given the prestigious Lifetime Achievement Award.
When LucasArts began to diversify again by publishing a slate of non-Star Wars titles, Gladius was at the top of the lineup. No expense was spared in the creation of books and materials to let people and the press know about the game during its creation. Now that it has been released, the turn-based gladiator combat game has been winning both accolades and a huge base of players. GiN challenged Robert Blackadder of LucasArts to field questions about how Gladius came into being, and of LucasArts' new diverse portfolio. GiN: How did the idea for Gladius come about? Blackadder: I wanted to … Continue reading Building Rome
At this year’s ECTS, I caught up with Dean Lester, General Manager, Windows Graphics and Gaming Technologies for Microsoft Corporation to talk about the future of PC gaming. Dean joined Microsoft in 1996 after more than a decade in the entertainment software industry. He has a wealth of expertise gained during positions with companies including Disney and Sega and is now the driving force behind the Windows gaming experience. GiN: So what is the future of PC gaming as far as Microsoft is concerned? Lester: Valve is currently showcasing Direct X 9.0, Microsoft’s latest version of DirectX with Half Life 2, which … Continue reading Microsoft to Enhance PC Gaming
Very few modern things have captured our collective imaginations as J.R.R. Tolkien’s classic trilogy "The Lord of the Rings". The world of Middle Earth is so cram-packed with depth and atmosphere that The Professor himself generated background information, whole languages, and geo-political history that filled about twenty times as many pages as the three books themselves. Scattered throughout the books are references to poetry and song that help our imagination do its job. So it is only fitting that a series of computer games based on Tolkien’s books have music that is directly drawn from this treasure trove. That is … Continue reading Middle Earth Music
Blood Transfusion to save aging game Although some games like Grand Theft Auto: Vice City get the largest share of the game industry's revenue, there are many quality programs of note as well that don't get very much press. Then there is the Blood Transfusion project, which in all likelihood, you have never even heard about. The Blood Transfusion project is made up of a group of talented programmers who are devoted to a classic game: Blood. When Blood first came out for the PC, it was a masterpiece of visual programming. Lots of people were turned off by the … Continue reading Devoted to the cause
Dynamic Duo Goes Solo Alex Josef and John Foster are known throughout the industry as two guys who know how to get the job done. Whether that job is putting journalists into a boxing ring for real fighting to promote a Mike Tyson boxing game or setting up meetings at the Tokyo Games Show, they have done it. And although they loved their jobs at Bender/helper Impact, both men thought it was time for a change. Sooner or later, talented people decide it's time go it alone. They have formed Zeitgeist Communications, a marketing firm where they plan to use … Continue reading New Blood
A house built on a shoddy foundation won't last very long, no matter how many amenities the structure has. In the game industry, a game's graphics are its foundation. Having amazing graphics is a basic requirement of any game these days, or consumers won't even bother to try it out. Ironically, creating amazing graphics is probably one of the most time-consuming aspects of computer game programming. If there are any flaws, the players will immediately notice. Some companies employ entire armies of artists and graphical programmers, and even then it can take two years or more before that phase of … Continue reading Graphical Greatness