Watch Dogs 3 is set in post-Brexit London, which should mean less focus on gun violence. Chella hopes for a Watch Dogs that focuses on hacking and accepts the tonal inconsistency gun-based combat has brought to the series.
Playdate is the new handheld console with more than a little quirkiness to set it apart. The tiny yellow box with a crank handle controller and 12 indie games has Chella intrigued. Will it be a success or just an idle curio for the gamer who has everything?
John Wick Hex is the new game from Mike Bithell and Chella’s excited by the cel-shading aesthetic. She looks back at the best cel-shaded games, from Jet Set Radio to Telltale’s The Walking Dead.
For 12 days in April, each year, London becomes host to the London Games Festival, culminating in indie convention, EGX Rezzed. The festival is a city takeover, as various games events pop up around the city, celebrating all aspects of videogames culture. Come see the best taht EGX Rezzed had to offer.
Stadia is the cloud-gaming service from Google, which promises seamless gaming across devices and sets its stall out against the console manufacturers. Is Stadia really the future of gaming?
Celebrating International Women’s Day 2019 with a letter to all the women in the games industry who inspire, struggle and succeed to make the industry a better place to be.
Sable is a tool for blind gamers to make their own games. Chella looks at some of the facets of the blind gaming community, such as audio FPS games and the lack of accessibility in mainstream games.
Meditations delivers a short five-minute game every day of the year. Chella looks at today’s game and considers the value of tiny games.
The big games of 2019 include a cyberpunk search for human connection, dystopian DC, demon slaying and a spot of fishing and weeding. That’s right, all our hobbies are represented in the next 12 months with Animal Crossing, the latest from Platinum Games and From Software, as well as some indie gems like Sable.
Chella is still on vacation, so this week we have a special guest column from GiN reviewer Ryan Allen. Tired of all the endless lists about how games changed the industry for the better, he comes up with seven titles that made things a lot worse.