Save State: Fire Emblem Fortune’s Weave Spins a Bold New Strategy

Save State’s Vincent Mahoney writes about Fire Emblem: Fortune’s Weave and finds a surprisingly bold new entry with multiple routes, a strong presentation, dungeon exploration and plenty of tactical depth beneath its strange opening twists.
Save State: The Last Remnant Remastered Gets a Recommendation for RPG Enthusiasts

Save State columnist Vincent Mahoney writes about his initial experiences with The Last Remnant including its broken quests and Battle Rank frustration, and how he found that the remastered version finally lets Square Enix’s strange, ambitious RPG shine.
Save State: Oblivion Remastered Reopens the Gates to 2006

Before his full Oblivion Remastered Switch 2 review, Save State columnist Vincent Mahoney looks back at the original RPG that helped make him a lifelong Elder Scrolls fan, from building his first PC to stepping out of the sewers into Cyrodiil for the very first time.
Save State Examines the Cute Charm Glitch in Generation IV Pokemon Titles

Save State columnist Vincent Mahoney returns to Pokemon Platinum to explore the Cute Charm glitch in Generation IV Pokemon titles, a strange bit of RNG manipulation that can dramatically raise shiny encounter rates and make old DS adventures feel fresh again.
Save State: Star Ocean The Second Story R Remains a Stellar Remake

Save State’s Vincent Mahoney returns to Star Ocean: The Second Story R and finds that its gorgeous HD-2D visuals, faster combat, improved Private Actions and smart quality-of-life upgrades still make it the best way to experience one of the greatest Star Ocean adventures.
Save State: Why Losing Physical Games Will Negatively Impact Players’ Wallets

Digital games may be convenient, but Save State’s Vincent Mahoney argues that physical media still gives players important advantages, from lower prices and resale options to ownership rights and long-term preservation.
Save State: 7 Days to Die 3.0 Makes the Sandbox Wilder

Save State’s Vincent Mahoney and his friends returned to 7 Days to Die for its 3.0 update and found a new version of the zombie survival staple that adds multiple endgame hooks, fresh customization options and a lot more room for crazy chaos.
Save State: Celeste Has More to Offer Than Tough Platforming

This week Save State columnist Vincent Mahoney writes about how Celeste combines tight controls, optional high-level challenges and a touching story into one of the most rewarding indie platformers of the past decade.
Save State: Vincent Has a Shell of a Good Time With TMNT: Splintered Fate

Save State columnist Vincent Mahoney takes a look at TMNT: Splintered Fate and finds a fast, colorful roguelite that borrows smartly from Hades, adds co-op chaos and becomes especially hard to resist when found at the right price.
Save State on the Secret to Unlocking Powers Earlier in Crimson Desert

Returning to Crimson Desert with more knowledge and better routing, Save State columnist Vincent Mahoney finds that some of the open world action adventure’s most exciting elemental powers can be earned much earlier than expected.
