Captain Pike is the hero of Star Trek Discovery: The Enterprise War, a book that takes place in the brief moment when Pike was captain of the Enterprise, but before he took over command of the Discovery. It’s a good read and a straightforward sci-fi adventure.
We are looking at some educational books designed to teach kids how to code. First up is Make Your Own Scratch Games, by author and videogame designer Anna Anthropy. This is a great tool for beginners, and will have them making their own games in no time.
Commitment is book three in the Alex and Cassidy series, and like those before it delivers a plot that is laden with heavy intrigue. Some might say that Commitment is more of the same, but if you like spycraft in your books, this series has it in spades.
Fans of the original Star Trek are not going to want to miss seeing how events made Kirk one of Starfleet’s most iconic captains. Beyond just the Kirk angle, this is good science fiction at its best.
The Intersection book we reviewed before was a great spy thriller with heavy romance overtones. Betrayal follows that success and finds heroines Alex and Cassidy deep in more dangerous spycraft.
Looking for a new boardgame? Titles like Munchkin, Ticket to Ride, Settlers of Catan, and One Night Ultimate Werewolf are great fun, if you know about them. Bebo’s new guidebook picks 100 top games, and explains what they are all about and who should play them.
It’s refreshing to find a book that blends the crime thriller genre with romance, especially for readers who are into one or the other, or both. Although there are a few missteps here and there, for the most part Intersection is a powerfully good read.
The Classic Game Design book is more than just a paper guide. It comes with a CD and all the programs needed to learn, step by step, how to code games that ruled the arcades during the classic coin operated era of gaming.
The Ghosts of Saltmarsh Dungeon and Dragons supplement is one of the most ambitious for Wizards of the Coast, updating classic modules like Danger at Dunwater into fifth edition masterpieces while adding new rules and settings to help launch exciting seafaring adventures.
Team Yankee is a speculative military fiction novel that presupposes that NATO and the Warsaw pack triggered World War III back in 1985. Written by Harold Coyle, its actually a retelling of an excellent story by Sir John Hackett, which is also the basis for a thriving minitures combat game.