It’s always a little bittersweet when October rolls around. Lots of new games are released, but who can afford to get them all? But this week Todd is dealing with another dilemma, finding new things to play in the calm before that storm.
This week Drew has been living out the same four days, over and over. He takes some time out this loop to explore the history of time loops in videogames, and offer some surprisingly strong words of praise for the guy from Weekend At Bernie’s.
Once again, Todd proves that just because a game like Wolfenstein Youngblood adds microtransactions, that you don’t have to use them unless you need a shortcut. Todd has completed Youngblood, and you know this is coming, didn’t spend a dime on microtransactions.
Doing things is for chumps. In this week’s Eurofiles, Drew finds out how to win at games by making the rules work for you, significantly improves his golf game, and teaches us all a valuable lesson about the dangers of housing large pets in small environments.
With an open world environment and a rocking story centered on hero BJ Blazkowicz’s badass twin sisters Jess and Sophie, it looks like Wolfenstein Youngblood will be another huge hit. Watch Todd play the first crazy hour of the game on opening day.
Super Mario Maker 2 is out, and it’s already got more levels than you could ever possibly play. And then some. And then some more. And then a lot more. Drew investigates just how long a Mario Maker 100% run might take, and wonders how much infinity is TOO much infinity.
This year’s QuakeCon will continue it’s legacy of giving as the American Red Cross, Dallas Pets Alive!, 1UpOnCancer, Anime for Humanity, Stack Up, and Gamers Outreach will have a presence at the show, providing attendees with several opportunities to donate, support, and give to help others.
News that a new Switch Lite is on the way, hot on the heels of the highly successful full-size Nintendo Switch, is great news for gamers who need a fully portable gaming platform. September is going to be a wild month for Nintendo fans.
Digital distribution has a problem with impermanence. As video games move away from physical media, how do we preserve the history of the art form? And you may not realize this, but some of the best games you may have once played are already missing in action.
With E3 over, we mark the passing of the halfway point for 2019. And that means it’s time for Todd to evaluate the best, and the worst, games of the year so far. There is a still a lot of time left, and a huge holiday season, but these games are the front runners for the best and worst the year has offered.