Et tu, Longbow?
The Tuesday business interview is with Longbow Games this week. They aim to conquer the RTS genre with unique gameplay, real historical plotlines and picturesque visuals.
The Tuesday business interview is with Longbow Games this week. They aim to conquer the RTS genre with unique gameplay, real historical plotlines and picturesque visuals.
Our Tuesday business interview turns romantic this week in honor of Valentines Day, where we find Grubby Hands hoping that a game based on relationships will find true love.
Schell Games’ Sheri Graner Ray works on everything they produce, but she’s most proud of their new Mechatars toys, which move between the physical and virtual worlds.
Meg Stivison designs quests for Next Island, a time traveling MMO that’s striking a unique flag in the fertile online game ground. So what’s it like keeping thousands of players happy?
German-based Travian Games has been working in the industry for seven years. Over that time they’ve perfected the browser-based title, and learned to focus on it.
We sieze some time with Firefly Studios, the strategy geniuses behind the Stronghold series to talk about their online game and the brand new release of Stronghold 3.
Today we launch a new feature with an international focus, interviewing game industry executives who create games worldwide. Our first superstar: Susana Meza Graham from Paradox Interactive.
Elizabeth Lameman has been studying Native American portrayals in video games for years. And while things are getting better, there are still miles and miles to go before we get to truthful portrayals.
Last week Ella Romanos at Remode Studios told us about the potential of biofeedback in games. Today she talks about the industry in general, and the joys and pains of an independent game studio.
This week we chat with Remode Studios about their efforts to bring true biofeedback to the game industry, and why games may soon measure your heart rate and high score.