Phil Blood and MMO Magic hate what MMOs have become. So they set out to create a truly persistent world where players can make all the difference.
As we pause to give thanks for all our gifts today, one we might want to add is the fact that the developers over at InoCo have revived turn-based strategy goodness.
The Entertainment Software Association, the brains behind E3, also fights a lot of battles for the game industry. We chatted with their VP about recent victories, and pending threats.
This week our business interview turns to the creator of Jumala, a site that lets gamers create their own games, and change the rules as they play. Viva la freedom!
The Tuesday business interview chats with the man who helped turn the skill title Hoop De Loop Saga into one of the most popular new social games on Facebook.
The Tuesday business interview is with Longbow Games this week. They aim to conquer the RTS genre with unique gameplay, real historical plotlines and picturesque visuals.
Our Tuesday business interview turns romantic this week in honor of Valentines Day, where we find Grubby Hands hoping that a game based on relationships will find true love.
Schell Games’ Sheri Graner Ray works on everything they produce, but she’s most proud of their new Mechatars toys, which move between the physical and virtual worlds.
Meg Stivison designs quests for Next Island, a time traveling MMO that’s striking a unique flag in the fertile online game ground. So what’s it like keeping thousands of players happy?
German-based Travian Games has been working in the industry for seven years. Over that time they’ve perfected the browser-based title, and learned to focus on it.