The Entertainment Software Association, the brains behind E3, also fights a lot of battles for the game industry. We chatted with their VP about recent victories, and pending threats.
This week our business interview turns to the creator of Jumala, a site that lets gamers create their own games, and change the rules as they play. Viva la freedom!
The Tuesday business interview chats with the man who helped turn the skill title Hoop De Loop Saga into one of the most popular new social games on Facebook.
The Tuesday business interview is with Longbow Games this week. They aim to conquer the RTS genre with unique gameplay, real historical plotlines and picturesque visuals.
Our Tuesday business interview turns romantic this week in honor of Valentines Day, where we find Grubby Hands hoping that a game based on relationships will find true love.
Schell Games’ Sheri Graner Ray works on everything they produce, but she’s most proud of their new Mechatars toys, which move between the physical and virtual worlds.
Meg Stivison designs quests for Next Island, a time traveling MMO that’s striking a unique flag in the fertile online game ground. So what’s it like keeping thousands of players happy?
German-based Travian Games has been working in the industry for seven years. Over that time they’ve perfected the browser-based title, and learned to focus on it.
We sieze some time with Firefly Studios, the strategy geniuses behind the Stronghold series to talk about their online game and the brand new release of Stronghold 3.
Today we launch a new feature with an international focus, interviewing game industry executives who create games worldwide. Our first superstar: Susana Meza Graham from Paradox Interactive.