The Golf Club Collector’s Edition is one of the most unique sports games to come out in years for the PC. It offers a realistic swing mechanic, gorgeous graphics, a new tropical mode, and a full course designer. Find out how it was made this week in our industry interview with HB Studios.
Security is on the minds of many gamers, and game companies, these days. We talk with computer security expert Dr. Vincent Berk from FlowTraq to explain the latest in defense technology.
Play Magnus is a unique app that challenges players to face the world’s best chess player, Magnus Carlsen, at different phases of his life. The goal is to get more young people interested in chess. Find out how successful they’ve been so far.
Independent developer Victoria Arnold from Open Name Ltd talks with GiN about making good games that kids can play quickly before moving on to other things. Their first titles Bog Racer and Cut The Buttons have been wildly successful.
This week we chat with Daniel Cook, co-founder of Spry Fox and the designer of Road Not Taken. Surprisingly, he wasn’t completely happy with how he had to design his hit game, and is looking forward to working on a few new projects that might be swimming against the current trends.
The Steam online service just went through a major update that adds personalized shopping, more granular searches and the ability for anyone to become a game curator helping others. We chat with Valve’s Alden Kroll to sort it all out.
Between all the product demos and game playing Lisa Campos did at E3, she also took time to talk with the ESA about some of the serious issues facing the game industry in the near future.
This week we chat with iVentureCapital, a company that wants to invest in games, to fund all those great development houses looking for help in a harsh world.
Fingerprint is a brand new company that is set to tackle the children’s game market with top kid-friendly titles for mobile devices that kids will love and parents will trust.
Phil Blood and MMO Magic hate what MMOs have become. So they set out to create a truly persistent world where players can make all the difference.