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First BATTLETECH Expansion, FLASHPOINT Coming This November

Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints. Check out our review of the full BATTLETECH game! Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs … Continue reading First BATTLETECH Expansion, FLASHPOINT Coming This November

Tyler: Model 005 Platformer Deploys

The lovable action-platformer, Tyler: Model 005, is available today on Xbox One and Steam, announced video game publisher Maximum Games. Developed by Reversed Interactive, Tyler: Model 005 follows the adventures of a robot who is unexpectedly powered on after years of inactivity. Players will inhabit, customize, and control Tyler as he does his best to discover what has come of his maker and surroundings. Set in a dystopian mid-century house full of puzzles, Tyler is faced with larger-than-life obstacles, as everyday objects such as chairs and bookshelves become massive hurdles the tiny robot must overcome. Tyler must find new light … Continue reading Tyler: Model 005 Platformer Deploys

First Game With Real-time Ray Tracing: Shadow of the Tomb Raider

Square Enix, Eidos-Montréal, and Crystal Dynamics announced today that Shadow of the Tomb Raider is being developed on the NVIDIA RTX platform and will be among the first games to feature real-time ray tracing as a rendering technique. The stunning results can be seen in the worldwide premiere of a Shadow of the Tomb Raider technology trailer released for Gamescom 2018. Kicking off Gamescom, attendees will have the opportunity to experience firsthand Shadow of the Tomb Raider with playable demos at the GeForce Gaming Celebration taking place in Cologne on Aug. 20 and 21. Meanwhile, NVIDIA will host a behind-closed-doors, … Continue reading First Game With Real-time Ray Tracing: Shadow of the Tomb Raider

Life is Strange 2 Gets Trailer and Release Date

SQUARE ENIX is excited to reveal LIFE IS STRANGE 2, the next entry in the highly successful, critically-acclaimed and award-winning franchise from DONTNOD Entertainment, the creators of the original LIFE IS STRANGE. The first entry in the all-new five-episode story of LIFE IS STRANGE 2, will release on September 27, 2018 on XBOX ONE, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC. Discover a story of two brothers, 16-year old Sean and 9-year old Daniel Diaz, who have to flee their home in suburban Seattle after a tragic event that changes their lives … Continue reading Life is Strange 2 Gets Trailer and Release Date

FOX21 secures the rights to develop the Vampyr TV series

FOX21 has secured the rights to DONTNOD Entertainment and Focus Home Interactive’s hit RPG video game, VAMPYR, for Wonderland Sound & Vision and DJ2 Entertainment to adapt for television. VAMPYR launched worldwide last June, reaching number one on STEAM, the internet’s largest video game distribution platform. VAMPYR is game developer DONTNOD’s follow-up to its Peabody and BAFTA Award Winning game, LIFE IS STRANGE, which DJ2 Entertainment is also set to executive produce. As the developers of VAMPYR, DONTNOD CEO Oskar Guilbert goes on the record to say, “we believe it is a fantastic premise for a television show. This is … Continue reading FOX21 secures the rights to develop the Vampyr TV series

CI Games Announces New Title, Direction For Sniper Ghost Warrior

Today, CI Games announced the next game in its acclaimed tactical shooter series: Sniper Ghost Warrior Contracts. The title takes its genre-defining sniping gameplay to the harsh climates of the Siberian wilderness and introduces a brand new way to play – the contracts system. The game features both single player and multiplayer modes, and is set to release on PC, PS4 and Xbox One in 2019. Drawing upon community feedback, Contracts delivers tense, mission-based scenarios with CI Games’ best sniping ever. This is all thanks to the new contracts system, which takes a step back from Sniper Ghost Warrior 3’s … Continue reading CI Games Announces New Title, Direction For Sniper Ghost Warrior

Build and Manage A Medieval Cemetery in Graveyard Keeper

The most inaccurate medieval cemetery management sim of the year Graveyard Keeper is out on Steam and Xbox One! In Graveyard Keeper, you build and manage a historically inaccurate medieval cemetery while making questionable ethical choices. Featuring witch burning festivals, organ harvesting, and organic foods. Game features: • Face ethical dilemmas. Do you really want to spend money on that proper hotdog meat for the festival when you have so many resources lying around? • Gather valuable resources & craft new items. Expand your Graveyard into a thriving business, go ahead and gather valuable resources scattered in the surrounding areas, … Continue reading Build and Manage A Medieval Cemetery in Graveyard Keeper

Award-Winning Molecats Digging Out of Early Access

Meet the Molecats – quirky mole/cat hybrids forever digging underground for tasty mushrooms and shiny relics! Launching August 28 on Steam after a productive season on Early Access, Molecats is a true labor of love for multinational developer Vidroid – which has won several awards and produced sought-after talent, such as: sound designer Samuel Justice, who is credited on a number of AAA titles such as B4, Amnesia, and Paragon; and composer Vasiliy Kashnikov, who wrote the scores for Knock-knock, The Void, and Cargo! The Quest for Gravity. In Molecats, your job is to help the aforementioned Molecats secure ever-important … Continue reading Award-Winning Molecats Digging Out of Early Access

The Power of Mobile Gaming

It is sensible to say that mobile gaming has come a long way in just a few short years.  There was always the doubt that a game on a mobile would not live up to its counterpart created for PC or Console.  In some cases, this was true.  Some mobile games did look extremely poor copies of their PC or Console cousins and had limited gameplay such as reduced storylines, fewer game options and modes and graphics that were to be laughed at. However, it seems more and more apparent that we have now reached the time when smartphones are … Continue reading The Power of Mobile Gaming

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