Dying-Light-2-News

E3 2019: Dying Light 2 Infects E3 With New Trailer

Dying Light 2, the highly anticipated sequel to the award-winning open world survival horror action game, has returned to E3 with a gripping trailer. In it, we get our first glimpse of the game’s new protagonist as he navigates a world torn apart by the ravages of the infection, where every decision counts and death lurks around every corner.

Shown at the Xbox E3 2019 briefing, the new Dying Light 2 trailer offers another tantalizing glimpse of The City – a post-apocalyptic, modern dark-age outpost. Here, 15 years after the events of the first Dying Light, humanity ekes out an existence while brutal factions vie for power, and the infected skulk in dark buildings and basements until night comes and they can reclaim the streets.

The trailer introduces the game’s protagonist, Aiden Caldwell, an infected survivor whose high-flying parkour skills and brutal combat ability make him a valuable asset in this crumbling metropolis. Through Aiden, the player will make impactful choices that shape the world as they play.

New details around the game have also been announced today, including the addition of music from celebrated video game composer Olivier Deriviere (A Plague Tale: Innocence, Vampyr, Remember Me, Assassin’s Creed IV: Black Flag – Freedom Cry). Deriviere was responsible for the score heard in both the new trailer and the E3 demo, and will be continuing to compose for the full game.

Dying Light 2 will be published by Techland and distributed by Square Enix in the Americas.

Powered by the C-Engine, a new generation of Techland’s in-house technology, Dying Light 2 is set to be released on PC, Xbox One family of devices, including Xbox One X and the PlayStation 4 in Spring 2020.

For more information, please visit: https://dyinglightgame.com/

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.