I’ve always liked the suspense of sneaking through an installation, catching terrorist forces off-guard, sniping them without warning, rescuing hostages and disarming explosives. But still, even with all that Metal Gear has done, I’ve always wondered how it would be done in a first person perspective, borrowing elements from Goldeneye on the Nintendo 64, plus adding the ability to plan out my operation among fellow teammates before sending them out in combat. Thanks to Red Storm Entertainment, my thoughts have become reality as their release, Tom Clancy’s Rainbow Six, takes these elements and executes them in the right way. Rainbow … Continue reading Rainbow Six is red hot sniper action
Humongous Entertainment’s Pajama Sam 2 Thunder and Lightning Aren’t so Frightening is the follow-up adventure to this company’s award winning release of Pajama Sam: No Need to Hide When It’s Dark Outside. Pajama Sam 2 was designed with the purpose of easing children’s fears of thunder and lightning in a creative and imaginative manner. This game begins with Sam sitting in his living room watching his favorite cartoon called Pajama Man. A thunder storm erupts outside and Sam finds himself frightened. He then realizes that he must try to put a stop to the scary weather. He finds his cape … Continue reading Pajama Sam 2 won’t exactly take the industry by storm
After I played Unreal for the first time, I took a step back in time and loaded up my old copy of Wolfenstein 3D, from iD, just to remind myself of the changes that have taken place over the last five or six years. And I was impressed. Their have been so many great changes since I started playing this type of game back in college that I don’t even know where to begin. Right off the bat I noticed that this game, unlike almost all its predecessors, has a real plot. Sure Wolfenstein 3d had a plot, kill everything, … Continue reading From Wolfenstein 3D to Quake and now -Wow. It’s Unreal.
For the last few months all I have been hearing about is this new Deer Hunter program which GT Interactive released under their WizardWorks budget lineup. I remember WizardWorks being responsible for some pretty decent add on products, such as their amazing D!Zone extension for DOOM a few years back. I used to spend plenty of time fooling around with the new levels, there were over 900, and it was found by me to be more than worth the 20-odd dollars I paid for it. But now, there’s this new budgetware product which is meant to simulate a true deer … Continue reading Deer Hunter woos non-traditional gamers, but not mainstream
When I hear that a game that I look strongly forward to is being delayed, it puts a chill in my spine. That’s because when a game is heavily delayed, it usually means that something is seriously wrong and the final product will be a total disaster. Take Battlecruiser 3000, for instance. Here we have a product that was supposed to be the ultimate in space exploration; something in the likes of Privateer, Elite, etc. After who knows how many years of delays, what was brought to the public was an unfinished disc, complete with bugs, crashes, incomplete manuals, and … Continue reading StarCraft was worth the wait. Enough said
Finally someone has the guts to create a real-time combat game about, of all things, combat. Myth: The Fallen Lords is not a game for the diplomatic game players among us. In Myth, players are assigned a small cadre of troops for each mission, be it multiplayer against human foes online or undead computer armies. Armchair generals have to figure out how to direct their force’s strengths against opponent’s weaknesses. Sun Tzu would be proud. Farming, mining uber-minerals, diplomacy and constructing bases have all been delightfully left out of Myth. With all their energies directed at making realistic hand-to-hand combat, … Continue reading Myth: The Fallen Lords is a bar-raising medieval hackfest
After years of wading through barely-tolerable Star Trek titles, Interplay has finally created a game that lives up to the Star Trek name. It looks good, sounds incredible and is a lot of fun to play. The game lets players boldly go where every federation officer went before, through the doors of the famous Starfleet Academy. Classes are taught in full motion video by William Shatner, Walter Koenig and George Takei. Video clips in the cafeteria and other locations around campus give wanna-be captains time to interface with the inexperienced classmates assigned to their crew. Handling interpersonal conflicts early, by … Continue reading Further your education with Starfleet Academy