News that a new Switch Lite is on the way, hot on the heels of the highly successful full-size Nintendo Switch, is great news for gamers who need a fully portable gaming platform. September is going to be a wild month for Nintendo fans.
With E3 over, we mark the passing of the halfway point for 2019. And that means it’s time for Todd to evaluate the best, and the worst, games of the year so far. There is a still a lot of time left, and a huge holiday season, but these games are the front runners for the best and worst the year has offered.
Following up on the original Rage game, Rage 2 does everything a little bit bigger and a lot better. This is one crazy open world post-apocalyptic adventure, with lots of variety in the various forms of melee, ranged and vehicular combat.
Faced with a more subdued show this year, Todd still finds several amazing moments where gamers can rightly rejoice. Here are his picks for the best and worst moments of a very different kind of E3 Expo show.
Todd interrupts his long summer vacation to bring us his E3 2019 predictions for the show this year. Even without Sony in attendance, there still should be some great game announcements from various publishers, and perhaps a few surprises from Microsoft.
Todd goes crazy playing Rage 2 this week. His review of the game is not quite ready, but he was bursting to let you know how this one is playing so far. We’ve even got a 30 minute movie of an extended firefight, cumulating in an epic convoy assault.
The amount of gory details and hardcore fighting inside Mortal Kombat 11 is insane. And it’s got a deep story mode, a krypt diving adventure area and plenty of brutal one versus one combat. If you thought that Mortal Kombat 10 was amazing, then this new game is your combat masterpiece.
The new Mortal Kombat 11 launched with a robust single player mode in addition to the normal battle arena combat that gets the lion’s share of the focus and attention. While our reviewer will be looking at the whole package, we thought you might enjoy a detailed video of the single player adventure.
Todd continues his quest to play all new games for just their base price with no microtransaction addons. His latest gambit? Leveling up to godhood status in Mortal Kombat 11 using just the tools and mission rewards of the core game.
Games like the recently reviewed Sekiro: Shadows Die Twice are one of the rare breed of titles with only a single, very hard difficulty setting. While this locks the content away from a majority of players, does that mean there should always be an easy setting?