Super Smash Bros for the Wii U is already brimming with characters, but there can always be more, right? This week we ask our editors who or what they would add to the game if there were no restrictions on their pick.
Billy is working hard on his New Year’s resolution to beat a bunch of games on his backlog and he has an update on his progress so far.
Billy has a unique problem. He has too many games and not enough time to play them all. And his backlist is loooooong. So his New Year’s Resolution is to play more and more games this year.
Neal gives us his yearly take on the state of horror gaming, with titles like Evil Within setting the benchmark that others, even the top dogs like Resident Evil, will need to follow.
All week we’ve talked about horror games that you can load up right now that will give you a good scare, but here are six where the hardest part might be finding a working copy. Cue the obscure horror games masterpieces.
Although Diablo III had more problems than most games at launch, over the years the developers have been patching and improving it in a way that fans surly appreciate. Game fan Matt Jones breaks down how Blizzard earned their respect.
Those who predicted that PC gaming would die off were quite wrong (though it looked like they might be correct for a while) as gaming on the PC enjoys a huge resurgence in popularity. Fire up those PCs, because gaming on the PC is here to stay.
At E3 Expo this year, GiN Reporter Lisa Campos was able to interview Dragon Age: Inquisition producer Cameron Lee, as well as get a great demo of one of the most intriguing titles scheduled for release this year.
Recently Bungie pulled back the curtains a bit on the upcoming Destiny game with a three day Alpha. What we found inside the beautiful and deadly world wasn’t quite a shooter and not really an MMO either, but something unique, and at times, pretty wonderful.
As many of you know, I served in the United States army. Before that I was a heavy reader thanks to my dad, who was an army infantry veteran. One of the first books he handed me was Tom Clancy’s Rainbow Six. It took me a long time to get through a novel that weighed as much as my brother’s pet rock, but I did. From then on I was a Tom Clancy fan and wanted to write a column about how much he contributed to the game industry. Clancy gave us games that were the polar opposite of Call … Continue reading In Remembrance Of Tom Clancy