The E3 Expo 2014 Press Conference Report Card
Todd watched all of the major press conferences from Microsoft, Sony, Nintendo, Ubisoft and Electronic Arts. He brings us his take on what it all means, and picks an overall winner for E3 2014.
Todd watched all of the major press conferences from Microsoft, Sony, Nintendo, Ubisoft and Electronic Arts. He brings us his take on what it all means, and picks an overall winner for E3 2014.
Child of Light’s central character is a girl who breaks the fairy tale mold and teaches us that girls don’t have to be like boys to be heroes or to be cool. But does that make it a “girl’s” game? Chella wonders about the game’s mainstream acceptance this week.
With E3 only a few weeks away, Todd takes a look at how the Xbox One could dazzle. Microsoft has a lot of ground to make up from last year. Can their games lineup be the push they need?
This week Chella tackles a few games that attempt to make a statement, or to comment on recent events. This begs the question, are games growing up to where they can express views and change minds? And are gamers ready for that if they are?
Microsoft is pulling out all the stops to try and catch the PS4 in sales, including removing Kinect, dropping the price, and allowing Netflix for non-gold members. The console war is heating up.
Last week Chella celebrated the best game box art of 2013. This week, she tosses some tinder into the fire and gets ready to burn the horrible, the mundane and those boxes that utterly fail artistically.
Todd fires up his Atari 2600 to relive the beautifully flawed E.T. The Extra-Terrestrial game. He wonders why so many were buried by Atari. The game isn’t really so bad.
Chella takes a look at all the amazing game art of the past year. Not what’s inside the game, but on the cover of the box. A sometimes overlooked area, there are some real winners, suitable for framing.
With three months of Xbox One ownership under his belt, Todd lists all the things that the new console is doing well, and a few areas that could use some improvement.
This week Chella examines one of those violence in video games studies we all know so well. Only this time, researchers actually found out that it was the poor controls, not the violent content, that got gamers so frustrated.