Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond.
She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.
White Night is a stylish noir, survival horror, that gets so much right, but is let down by the writing. Traditional survival horror fans may be disappointed by the lack of scares in a game that’s best described as an interactive fiction or walking adventure.
James and Chella are back to Argue the Toss about the game characters they’ve had crushes on. Stop by and see if your favorite character crushes made our list. Oh la la!
There were many interesting discussions at this year’s GDC, but one of the most fascinating was a series about indie developers. While indies got criticized a bit, Chella thinks the panelists got a lot of the indie scene wrong. Indie developers are like the punk rockers of the 70s and early 80s, forging their own path and identifying with gamers outside the mainstream.
This week, Eurogamer announced that it would no longer give its game reviews scores and it would no longer be listed on Metacritic. Many cheered, but Chella asks, “Do videogame scores matter?”
This week we take a look at the brand new episodic adventure game Life is Strange that features teen angst, a time traveling heroine and plenty of beautiful graphics and gameplay. How does the first episode herald this new gaming series?
One look at the gameplay reviews and the key word to describe The Order: 1886 is ‘disappointment.’ Chella takes a look at the key concerns over a game that looks great, but may not deliver.
This week Chella rallies against an education official who doesn’t think that art and science go together. But come on, one only need to look at the videogame industry to see a place where that perfect marriage exists.
Never Alone is an adventure game that puts the culture of the Alaskan native people at its heart. It may not be perfect, but it’s an important and charming game that we think people will enjoy playing.
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