Paradox Interactive and Harebrained Schemes today unveiled details for the next big thing to hit BATTLETECH this summer. Urban Warfare will bring ‘Mech combat to the vast cityscapes of 3025. With electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more, the urban sprawl will be a whole new battlefield on June 4th, BATTLETECH: Urban Warfare is available for preorder now at the SRP of $19.99 and is also available in the BATTLETECH Season pass. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts … Continue reading BATTLETECH Urban Warfare DLC Coming Soon
Those of you craving more, and better, BattleTech action should check out BATTLETECH Flashpoint, the first of three DLCs for the core mech battling game. Flashpoint adds more story-type missions, more mech types, a new environment, access to LosTech and good late-game challenge.
Paradox Interactive and Harebrained Schemes today announced that BATTLETECH’s much-anticipated first expansion, BATTLETECH: Flashpoint, is available now for $19.99 MSRP on Steam, GOG, Paradox Plaza and other digital retailers. BATTLETECH’s first-ever expansion adds new gameplay, depth, and over 30 hours of new content to the mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH’s endgame and Career-Mode gameplay to the next level. Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to … Continue reading BATTLETECH Flashpoint DLC Launches
Paradox Interactive and Harebrained Schemes today announced that pre-orders for BATTLETECH Flashpoint are now live. Flashpoint is BATTLETECH’s first expansion and will launch on November 27th for $19.99 MSRP, on Steam, GOG, and Paradox Plaza. Two new money-saving bundles are also available today – the BATTLETECH Season Pass and the BATTLETECH Mercenary Collection, a super-deluxe edition. Flashpoint features branching multi-mission contracts that will draw players into the machinations and feuds of the Great Houses. New ‘Mechs, a new mission type, a new tropical biome and more are in store in BATTLETECH’s first expansion. Check out this handy new video with … Continue reading BATTLETECH Flashpoint Gets November Release Date
Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints. Check out our review of the full BATTLETECH game! Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs … Continue reading First BATTLETECH Expansion, FLASHPOINT Coming This November
Paradox Interactive, a publisher and developer of interactive entertainment, today announced it has entered into an agreement to acquire Harebrained Schemes, LLC, a Seattle-based developer of award-winning games set within genre-defining universes. Harebrained Schemes will now act as an internal studio and division within the Paradox organization, led by its own internal management and creative teams, designing and developing the games that have earned them their outstanding reputation. Harebrained Schemes was founded in 2011 by industry veterans Jordan Weisman and Mitch Gitelman. Weisman is the creator of many acclaimed game universes including Shadowrun, Crimson Skies, and BattleTech/MechWarrior, and has founded … Continue reading Paradox Interactive Acquires Developer Harebrained Schemes
It’s time to fry some big Mechs once again, as BATTLETECH plods onto the gaming scene. With such a rich history in both computer games and pen and paper titles, expectations were high for this robot rumble, but is BATTLETECH up for that considerable challenge?
Paradox Interactive and Harebrained Schemes today announced the release of BATTLETECH, the first turn-based tactical BATTLETECH / MechWarrior PC game in over 20 years, made possible by the support of 55,000+ Kickstarter backers. BATTLETECH is available on PC and Mac for the suggested retail price of $39.99, with Linux-support to be added post-launch. The game can be purchased from Paradox Plaza, Steam, GOG, and other digital retailers. “There’s a lot of love for the BattleTech / MechWarrior universe, and the entire Harebrained team feels incredibly fortunate to have had the chance to work on a tactical combat game worthy of … Continue reading BATTLETECH Launches Today for PC and Mac
Paradox Interactive and Harebrained Schemes today announced that BATTLETECH, the first turn-based tactical ‘Mech combat PC game in over 20 years, will be available on April 24, 2018. To celebrate the forthcoming launch, today marks the premiere of the BATTLETECH cinematic story trailer, available to watch now. Developed by Harebrained Schemes, the studio responsible for the critically acclaimed Shadowrun Returns series, BATTLETECH is the next generation of turn-based tactical ‘Mech combat. In BATTLETECH, you play as the commander of a mercenary company on the edges of civilized space, negotiating and executing a variety of combat contracts while attempting to keep … Continue reading BATTLETECH Gets April Release Date, New Story Trailer
Paradox Interactive and Harebrained Schemes today announced pre-orders for BATTLETECH are now live. The first modern turn-based, tactical combat game set within the MechWarrior universe will launch this April for Windows PC and Mac. In the first of a three-part video series, Jordan Weisman (creator of BattleTech), Mitch Gitelman (Studio Manager) and Mike McCain (Game Director) detail BATTLETECH’s unique combat system and the tactical challenges players will face commanding building-sized war machines on the battlefield. There’s also a fair amount of ‘Mech-punching, naturally. “BATTLETECH has been a passion project for our team and for the fans who helped to make … Continue reading BattleTech Pre-Orders Begin