John Breeden II, Chief Editor

As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Recent Posts

A Publishing Alternative"

If you are a new development house working in the game industry, you can expect that your first game, no matter how great, probably won’t equal a lot of financial rewards. The fact is that development companies often play second fiddle to the large publishers. And although most publishers are fair in their dealings with developers, we have heard many horror stories where developers end up with nothing for their efforts, even when their product turns out to be a popular one. And the fact is that even if a development company signs a great deal with a publisher, the … Continue reading A Publishing Alternative"

Talking Toons and Teaching

Game programming for children has been around for years. But these days, much of the software billed as "edutainment" falls much more into the entertainment than the educational realm. That is not the case with ToonTalk, a program that really breaks the mold in children’s software. In fact, ToonTalk teaches children how to program, so one day they can make their own games. And I think most parents will agree that learning how to program a computer is a worthwhile use their child’s free time. It surly beats watching television. We had an animated discussion with ToonTalk creator Ken Kahn … Continue reading Talking Toons and Teaching

Winning the Medal of Honor

Sometimes reviews are just too easy. Such is the case with Medal of Honor: Allied Assault. Basically I can sum up my feelings and advice in just three words. BUY THIS GAME. Well, perhaps being the resident World War II expert, I should go into a little bit more detail. This is by far the best World War II game and possibly the best shooter ever created. Coming off of a few weeks of Return to Castle Wolfenstein, I thought I had met the ultimate title in this genre. But believe me, Medal of Honor makes Wolfenstein look like Hoyle … Continue reading Winning the Medal of Honor

Baldur’s Gate: Dark Alliance is a Quest You Can’t

Baldur’s Gate: Dark Alliance takes the monster-hit PC role-playing series into new territory – the console platform. And thankfully, the game is more than worthy of its namesake. Hardcore PC role-players should note that Dark Alliance is at its core, a console game. While not every quest is solved with combat, for more than 90 percent of the game you will probably be slaying something. But where other console ports like Diablo failed, Dark Alliance really shines. The flavor of the Forgotten Realms comes through perfectly. People you chat with look realistic, even when zoomed in, and all the voice … Continue reading Baldur’s Gate: Dark Alliance is a Quest You Can’t

Stronghold is Strategy and Structure Amid Medieval

A man’s home may be his castle, but if you want to keep your Middle Ages home safe, then it better be a stronghold. Fans of the old Castles series will be overjoyed to discover a new realtime castle building sim for their PC. Players become the chief architect for wooden Motte and Bailey castles, advanced stone concentric designs or even fortresses never before seen. Of course you also have train archers, crossbow men, pike men, knights and others to man your defenses against armies that would like nothing better than to fill in your moats, climb over or bash … Continue reading Stronghold is Strategy and Structure Amid Medieval

Baldur’s Gate II Rocks RPGs

There are two ways you can spend the holiday season. The first involves dinner with the family, huge lipstick-smeared kisses from aunts you barely know and riveting conversation about how in the old days people walked to school in the snow and it was uphill both ways. And then there is the fun way: Baldur’s Gate II. It was almost a given that the sequel to the winner of the GiN RPG of the Year would be awesome. About the worst thing that could have happened is that nothing at all would have changed, and even then Baldur’s Gate II … Continue reading Baldur’s Gate II Rocks RPGs

Games Invade Comdex

Microsoft Chairman Bill Gates opened the Comdex Computer Show in Las Vegas this week by proclaiming the new name of the show "Comde-xp" in support of his company's new operating system and office suite. However, fully a third of his speech was devoted not to high-end networking tools or productivity software, but to the Xbox launch this week. If the 15,000-person capacity crowd was any indication of the pending popularity of the Xbox system, then Microsoft is going to have a huge hit on their hands. Gates even brought out an Xbox to demonstrate the capabilities of the system to … Continue reading Games Invade Comdex

Flashpoint Explodes Standard War Games

Operation Flashpoint: Cold War Crisis is one of the most realistic war simulations I have ever played. At times this can be both wonderful and frustrating at the same time. You start out in the campaign mode as a single infantry soldier. You are confused as to what is happening and so are the rest of the men, as evidenced by the different cut scenes where you and your buddies get to talk. You get to do everything from being part of a massive infantry attack on a town, to running in full retreat when you are obviously overwhelmed, to … Continue reading Flashpoint Explodes Standard War Games

Shattered Galaxy Breaks the Mold

When I originally heard about the ambitious real-time strategy project from Nexon called Shattered Galaxy, where they would create a massively multiplayer world of perpetual war, I was a bit skeptical. I had visions of one giant tank rush and of overlord players running around stomping every new person to strap on their combat boots. To say I was pleasantly surprised is putting it mildly. Far from the frag-fest I was expecting, Shattered Galaxy actually shows more strategic prowess than most turn-based games. It’s a different type of strategy however than most are used to. You control between six and … Continue reading Shattered Galaxy Breaks the Mold

Arcanum is Bookish, Hardcore Fun

I want to say that Arcanum is the "thinking person’s role-playing game" but shouldn’t every RPG be for thinking people? I also want to rave about how much I enjoyed playing the game, but I think I better first explain that Arcanum won’t appeal to everyone. Arcanum is a role-playing game in the purest since. Never have I encountered a title that caused me to really think about gameplay so deeply. Even my ruling favorite RPG series, Baldur’s Gate, did not rise to this level of complexity. This can be a good or a bad thing, depending on your personal … Continue reading Arcanum is Bookish, Hardcore Fun