This week we chat with Daniel Cook, co-founder of Spry Fox and the designer of Road Not Taken. Surprisingly, he wasn’t completely happy with how he had to design his hit game, and is looking forward to working on a few new projects that might be swimming against the current trends.
The Steam online service just went through a major update that adds personalized shopping, more granular searches and the ability for anyone to become a game curator helping others. We chat with Valve’s Alden Kroll to sort it all out.
Between all the product demos and game playing Lisa Campos did at E3, she also took time to talk with the ESA about some of the serious issues facing the game industry in the near future.
This week we chat with iVentureCapital, a company that wants to invest in games, to fund all those great development houses looking for help in a harsh world.
Fingerprint is a brand new company that is set to tackle the children’s game market with top kid-friendly titles for mobile devices that kids will love and parents will trust.
Phil Blood and MMO Magic hate what MMOs have become. So they set out to create a truly persistent world where players can make all the difference.
As we pause to give thanks for all our gifts today, one we might want to add is the fact that the developers over at InoCo have revived turn-based strategy goodness.
The Entertainment Software Association, the brains behind E3, also fights a lot of battles for the game industry. We chatted with their VP about recent victories, and pending threats.
This week our business interview turns to the creator of Jumala, a site that lets gamers create their own games, and change the rules as they play. Viva la freedom!
The Tuesday business interview chats with the man who helped turn the skill title Hoop De Loop Saga into one of the most popular new social games on Facebook.