Woodpunk Now Available for PC

Libredia Entertainment GmbH, specialist in digital publishing and distribution of computer- and videogames, and developer Meteorbyte Studios announce today’s release of the brand-new game Woodpunk on PC.

Woodpunk is a challenging roguelike shooter in a retro pixel art style. The game puts the player into the shoes of medieval inventor Aquinas, who is facing hordes of quirky enemies in a parallel Woodpunk universe. Facing them alone, or with the help of a friend in local coop, Aquinas has a vast arsenal of weapons at his disposal. Like the levels and surroundings, these weapons are also procedurally generated from unlocked parts, adding up to over 1400 different weapon combinations.

To support him in the action, Aquinas has enlisted the help of his trusty robot Theo, who not only supplies him with new swords and machine guns but also has some special abilities, like setting up a wall for cover or going into turret mode to ease the pressure from the attacking enemy masses. Theo is controlled by the AI, but can also be taken over by a friend in the game’s local coop mode.

The gameplay is full of harsh, relentless action, requiring strong reflexes and a fair amount of battle strategy.

Woodpunk is the first game of Spanish development team Meteorbyte Studios. Following the game’s PC release, both the Xbox One and PS4 versions of the game are scheduled for Q1 of 2019.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.