WoodPunkNEWS

Woodpunk Now Available for PC

Libredia Entertainment GmbH, specialist in digital publishing and distribution of computer- and videogames, and developer Meteorbyte Studios announce today’s release of the brand-new game Woodpunk on PC.

Woodpunk is a challenging roguelike shooter in a retro pixel art style. The game puts the player into the shoes of medieval inventor Aquinas, who is facing hordes of quirky enemies in a parallel Woodpunk universe. Facing them alone, or with the help of a friend in local coop, Aquinas has a vast arsenal of weapons at his disposal. Like the levels and surroundings, these weapons are also procedurally generated from unlocked parts, adding up to over 1400 different weapon combinations.

To support him in the action, Aquinas has enlisted the help of his trusty robot Theo, who not only supplies him with new swords and machine guns but also has some special abilities, like setting up a wall for cover or going into turret mode to ease the pressure from the attacking enemy masses. Theo is controlled by the AI, but can also be taken over by a friend in the game’s local coop mode.

The gameplay is full of harsh, relentless action, requiring strong reflexes and a fair amount of battle strategy.

Woodpunk is the first game of Spanish development team Meteorbyte Studios. Following the game’s PC release, both the Xbox One and PS4 versions of the game are scheduled for Q1 of 2019.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.