PathofExileNEWS

Path of Exile Plotting Over to Xbox One

Grinding Gear Games announced today that their hit online ARPG, Path of Exile, will be coming exclusively to Xbox One in 2017. The Xbox One version of Path of Exile will contain all five previous expansions and the new content that will be launching for the PC version this year in the upcoming giant 3.0.0 expansion, including the long-awaited Act V.

“For three years, PC players have enjoyed Path of Exile’s visceral combat, deep character customization and addictive item hunt,” said Chris Wilson, co-founder of Grinding Gear Games. “We have spent over a year adapting Path of Exile specifically to the Xbox One, creating an experience equivalent to playing with mouse and keyboard on PC.”

Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customization, and unlimited replayability. Path of Exile is completely free and does not sell items or consumables that provide competitive advantage over other players. Since release in 2013, it has received five large expansions.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.