Following up on Finishing Up Fallout 4

(WARNING: This column might contain material from Fallout 4 that many people might consider as light spoilers. Read at your own risk. Also, feel free to check out our reviews of Fallout 4 for the Xbox One and the PC platform, with the PlayStation 4 review coming soon.)

Well everyone, it finally happened. After playing for 53 hours, my long and very enjoyable experience in the Commonwealth wasteland has finally come to an end. At least the main part of the story, that is.

That’s right. I finished the main story of Fallout 4.

And yes, those 53 hours were well worth the time I spent playing it. There’s no doubt that Fallout truly is back, and I strongly recommend that everyone give it a shot. However, there are a couple things I noticed that I want to address during my travels through post-apocalyptic Boston


Yes, this is a Bethesda game, and a massive one in scale. Just like Oblivion and Skyrim, as well as Fallout 3 and New Vegas, the game has a lot of bugs at launch. I mentioned a few of them in my review, such as Dogmeat getting stuck in a door. I also had issues with feral ghouls being stuck in the ground, which pretty much meant an easy kill for me. There were also some lip sync issues, as well as the subtitles not changing according to the dialogue. Those were the most common bugs I had.

But I want to mention something that I have noticed that people just have to complain about. There is a post by Digital Foundry comparing performance of the PS4 and Xbox One versions of the game, namely one part where the performance showing the game running at zero frames per second. Of course, this gets taken way out of proportion by rabid fanboys. This does happen, yes, but that’s when the game is accessing material from the hard drive. My copy of Fallout 4 was installed onto an external USB 3.0 hard drive, as I do with all my games, as they run faster than they do on the stock drive. I also have to wonder if any tests were done on the Elite console, which includes a 1 TB hybrid drive, or did Digital Foundry just ignore that?

As for game breaking bugs, in 53 hours of gameplay, it only happened to me once where the game froze up and I had to exit to the Xbox One Dashboard. Only. One. Time. So yes, the game is buggy like most Bethesda games, but it does not render it unplayable as some sites claim it is. (I’m looking at YOU, Giant Bomb.) And yes we know it will be patched over time. So give it a break. The game is playable!


Bethesda centered a lot of their E3 presentation showing off the creation system of Fallout 4, and much to my surprise, I spent a lot of time doing so not just in Sanctuary, but any other settlements I have come across. However there was one real nuisance I experienced…not having enough of the higher end components to improve my settlement (including circuitry, screws, nuclear material, and yes, the dreaded adhesive.) Each settlement allows you to store your junk in its workshop station, which is nice and all, but I wish that it had access to ALL of my junk. As a result I had to travel back and forth between Sanctuary (my home settlement) and where I was constructing. And with a limited carrying capacity I had to make multiple trips to prevent being over encumbered. It would be really nice if I had access to all my junk, no matter where I was and be ready to construct.

As for the weapon/armor/power armor modding, again I wish I could access all my junk no matter where I was. I ended up doing all my work at Sanctuary, which wasn’t that much of an issue. I even added a chemistry and cooking station there so I made it an all-in-one hub. But when I come across any stations along the way, I only can use what I have on hand, so if I needed anything, especially that darn adhesive which I’m always running dry on, I’m screwed until I get home.


The last thing I want to remember is definitely spoiler worthy, so just be warned. During the course of the game we keep hearing about “The Institute,” which appears to be the primary antagonist following up on the likes of the Enclave and Caesar’s Legion. They also bring to the storyline a group of characters called “synths.” Early on in my game, the first time I fought them, I had memories of the Working Joes from Alien Isloation. Thankfully they didn’t respond to me shooting them with a “tut, tut” or claiming that “I’m being hysterical,” but that was going on in my head. But over time, it did feel more and more like it was turning into a Boston based version of The Terminator. I’m not saying it’s a bad thing. In fact I actually enjoyed it quite a bit. It just felt a bit too…familiar.

But then again, Bethesda did make Terminator games before hitting it big with Elder Scrolls, so go figure.

Yes it sounds like I’m nitpicking over a few things, but it’s because I love Fallout 4. I know it wasn’t going to be perfect when it came out, and I know I glowed over it too much in my review. But yes, it truly is up there with The Witcher 3 as my choice for Game of the Year, and if so, it’s for one reason: the depth. Even with beating the main story, I know there is a lot more for me to explore out there. Keep in mind when I beat the main story in Skyrim, it clocked in about 35 hours, and I still played the game for upwards of 200 more! Fallout 3 I beat in 20 hours, yet played for another 50 including all the DLC. In the end, that’s what matters to me the most, that I get my money’s worth, and that’s truly where Fallout 4 delivered!

Bring on the expansions!

Currently Playing (aside from Fallout 4) Halo 5 Guardians (Xbox One)

Waiting For: Rise of the Tomb Raider (Xbox One)

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