We’re going to learn about a lot about new games at E3 this year, but lots of great titles have already been released. Guest columnist John Breeden picks his 2018 Game of the Year frontrunners, and wonders if they can hold on in the face of a massive number of pending releases.
What will happen at E3? The migration is getting underway – the games industry is making its way to LA for E3 2018 as the biggest show on the gaming calendar is just a few weeks away. All the publishers and platform makers will be the there to show off their latest games, and hopefully share some shock announcements.
Rockstar dropped the third trailer for Red Dead Redemption 2 this week. Chella delves into the details to see what the trailer tells us about the upcoming wild west sequel, which is certainly going to be on a lot of player’s must have lists near the end of the year.
This week gamer Twitter was all about the #GameStruck4, with developers, film makers and journalists revealing the games that define them. Chella jumps in with her four defining games.
A Good Society is a Jane Austen inspired tabletop RPG and Chella got her hands on a preview copy to test with her roleplaying friends. No dice, no GM and no prewritten campaign – A Good Society is an RPG with a difference that lets players drive the story.
The new Tomb Raider film could be the best game to film, but it still makes a lot of mistakes. Chella shares her thoughts on Vikander’s Lara Croft.
This week we celebrate great games made by women for International Women’s Day. There are quite a few, with amazingly talented women working in programming, graphics, sound and everywhere else. Did we get them all?
In the wake of the shooting at a Florida school, Trump decides to shift the blame to video game violence rather than tackle the difficult topic of real world guns and gun legislation in the US.
Sea Hero Quest is a mobile and VR game designed to gather big data and help scientists diagnose dementia early. Chella takes a look at the game and what it could do to help combat the increase in people living with dementia.
Games like Animal Crossing: Pocket Camp use friendship as a reward system, which undermines the real value friendships. But can we find a way, or does any game already do it, to make friendships and relationships more like they are in real life?