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Archives

New Guide Shows how to Program Classic Arcade Games
Book Review - Classic Game Design: From Pong to Pac-Man with Unity

New Guide Shows how to Program Classic Arcade Games

July 2, 2019 Colin Flanigan

The Classic Game Design book is more than just a paper guide. It comes with a CD and all the programs needed to learn, step by step, how to code games that ruled the arcades during the classic coin operated era of gaming.

Game Testers in the Spotlight
Book Review - Game Testing: All in One, 3rd Edition

Game Testers in the Spotlight

November 29, 2016 Colin Flanigan

Anyone interested in videogame testing should check out Game Testing: All in One. The textbook-like tome is sprinkled with inside jokes that game geeks will appreciate, as well as a deep look behind the mysterious tester curtain.

News and Industry Happenings

  • Michael Blaker’s Anime Sunday: “Ameku M.D. Doctor Detective” Episode 01 Impressions

  • Fresh Look’s Guide to More Affordable Gaming

  • Crime Simulator Sneaks Onto PlayStation 5

  • After Inc: Revival Turns Zombie Survival Into Smart Strategy

  • Michael Blaker’s Bookish Wednesday: “Beyond the Wall” by Selkie Myth

  • Resident Evil Requiem Is a Masterclass in Modern Horror

  • The Interns Prepare for Easter

  • Michael Blaker’s Synth Saturday: Chapters 66 to 70 of “As N Approaches Infinity” by Corisanna

  • Save State: GB Operator Brings Game Boy Cartridges to Modern Devices

  • What Convention Accessibility Really Looks Like at AwesomeCon

  • MicroProse Announces Scourge of the Reptiles Tactical RPG

  • S.T.A.L.K.E.R. 2: Cost of Hope Expansion Launching Summer 2026

  • Cthulhu: The Cosmic Abyss Gets Spooky New Trailer

  • Top Mobile Gaming and Betting Tips for 2026

MORE...

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