John Breeden II, Chief Editor

As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Recent Posts

Neverwinter Means Never Bored

I am impressed with Neverwinter Nights, but I did not start out that way. I guess it’s just a matter of perception. Given the long development time and the many, sometimes conflicting press releases and various other information I read about the product, I really did not know what to expect. Some people thought, and based on the feedback I get from our readers still do, that Neverwinter was a massively multiplayer game in the realm of Ultima Online or Asheron’s Call. Its not, though you could hardly blame gamers for thinking the wrong thing. Basically, the development of the … Continue reading Neverwinter Means Never Bored

Happy July 4th Old Man!

In the United States, this is a holiday weekend. At least as long as you were smart enough or at least able to take the Friday following the July 4th holiday off, which occurred on a Thursday this year. July 4th is the time when we celebrate our independence from England. Sorry Chella, we like England and all, but if we never broke away we would all be speaking, well, English? Ok, but if we never became independent then we would be drinking tea. Well, ok, I do drink a lot of tea. But, we would all love soccer! And … Continue reading Happy July 4th Old Man!

At Everglide’s Pad

They say if you build a better mousetrap, the world will beat a path to your door. We guess the same can be said about building a better mousepad. Everglide, quite by accident, began life in 1997 as a way to improve the overall game experience indirectly by making the existing mice more functional. This was done by creating a better surface for the mouse to rest on and glide across. Over the years Everglide has grown to include illumination devices, PC carrying cases and a host of other products aimed at the PC game player. As the company grew, … Continue reading At Everglide’s Pad

Fatal Frame is Fear Squared

A long time ago Steven King produced a movie based on one of his short stories called Maximum Overdrive. Having read the story, I was pretty excited when the movie came out. But what really got me going was that King himself did television commercials to support the project. "I’m going to scare the hell out of you!" King would say. So I went into the theatre expecting a fright. Unfortunately Maximum Overdrive was so bad it was almost comical, and nothing at all like the book. So while some people say beware of Greeks baring gifts like giant wooden … Continue reading Fatal Frame is Fear Squared

Getting a Lot More with Morrowind

It looks like the developers at Bethesda are actually going to be releasing their Morrowind RPG in May for both the PC and Xbox, which is pretty amazing considering how much depth is contained within the game world. Well, I guess they have been working on it for quite some time, but after playing with the preview version of the game, I can say that their efforts were well worth the wait. Put simply, Morrowind is quite possibly going to revolutionize the way people think about role-playing games on the computer. I’ve played about every RPG for the past six … Continue reading Getting a Lot More with Morrowind

Siege Anthology is A+ Value

The Siege of Avalon Anthology is a welcome breath in the world of role-playing games. No, the game does not break any technical benchmarks or cause your processor to smoke under the weight of the graphics processing. But Siege does do something that few other RPGs ever have: provide solid entertainment without breaking your bank. Siege can be had for just $20, a price that most RPGs won’t reach until they have been bested by their own sequels several times over. For that price, I was expecting a very cheap game that would not impress me in the least, much … Continue reading Siege Anthology is A+ Value

Around the Universe in 20 Minutes

I have a pile of lesser known sci-fi books collected from the dusty desks of co-workers when they moved on to new jobs, from library sales where everything was just a quarter, and several that friends have lent me with no intention of ever recollecting. A lot of these books, especially the short stories, contain some real gems. Sure, you have probably never heard of either the authors or the story title, but just because something is not embraced by the mainstream does not mean it’s bad. I love many of these books, and some of the stories they contain … Continue reading Around the Universe in 20 Minutes

Siege the Day

There are times when a game is released and everyone in the industry has to take a step back and say, "Wow, how did they do that?" Dungeon Siege is one of those games. Billed as a role-playing game, Dungeon Siege is better described as an action-packed Dungeon romp along the lines of Diablo II, Darkstone and even perhaps the Myth series. But that is about where any type of comparison ends. Dungeon Siege has the same type of elements found in other games, but they are put together so well here, you will swear that you’ve never seen anything … Continue reading Siege the Day

A Publishing Alternative"

If you are a new development house working in the game industry, you can expect that your first game, no matter how great, probably won’t equal a lot of financial rewards. The fact is that development companies often play second fiddle to the large publishers. And although most publishers are fair in their dealings with developers, we have heard many horror stories where developers end up with nothing for their efforts, even when their product turns out to be a popular one. And the fact is that even if a development company signs a great deal with a publisher, the … Continue reading A Publishing Alternative"

Talking Toons and Teaching

Game programming for children has been around for years. But these days, much of the software billed as "edutainment" falls much more into the entertainment than the educational realm. That is not the case with ToonTalk, a program that really breaks the mold in children’s software. In fact, ToonTalk teaches children how to program, so one day they can make their own games. And I think most parents will agree that learning how to program a computer is a worthwhile use their child’s free time. It surly beats watching television. We had an animated discussion with ToonTalk creator Ken Kahn … Continue reading Talking Toons and Teaching

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