WalkingDeadS2E3Feature

More Talking About The Dead

All you need is love, though its a bit less effective at the point of a gun.
What, you mean Carver isn’t a kindly old man? Did anyone see this coming?

So we all had theories about what would happen when Clementine was finally moved in with Carver’s group against her will. One of the most interesting one was that Carver would not be the total evil jerk that we suspected, and that The Walking Dead would again pull a switcheroo on us. Sadly for Clementine, that was not the case. While Carver has some good qualities, he’s mostly an egomaniac addicted to his absolute power over his group. It makes for a dangerous situation and a delightful story.

 

Another thing about Episode 3 is that while there are a few “action sequences,” the game really concentrates on the role-playing aspects this time, letting you wander your new home and prison a bit and chat with different people. We tend to think that these games are cleverer when they allow that type of interaction, and were happy to see it.

 

See what else Billy, our Walking Dead expert, thinks about this episode right here in the lounge this week.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.