In the Valley of the Giants…

Music and art make Cydonia a memorable experience. Mars. Exciting and new. (I would continue substituting lyrics to the "Love Boat" theme, but none of us really needs that, do we?) Mars has been a lofty, and sometimes thought of as an unattainable goal for us meager humans for decades and decades now. And now, with Pathfinder still in our thoughts and the International Space Station actually underway, an adventure game that takes place on Mars seems only logical. Cydonia more than fits this bill. Cydonia is set in a somewhat-far-ahead-but-it-could-happen-to-us-if-we-don’t-watch-out sort of future. The Terran League [the governing body … Continue reading In the Valley of the Giants…

Thief: The Dark Project will steal your heart

It is so refreshing to find a 3D shooter that offers something different. Sure, Unreal and Half-Life are great games that have collectively sucked a lot of time away from my busy schedule. But at their core, they are all about getting to the biggest gun first and then blowing away anything that moves. Looking Glass Studios’ newest offering Thief: The Dark Project is different. If you try to play Thief the way you normally play Unreal, you are going to die quicky and painfully. After all, you are playing a thief in this game, so you better act like … Continue reading Thief: The Dark Project will steal your heart

Fallout 2 serves up a mess of nukes and kooks

When I reviewed the original Fallout, I said that 80 years after a global nuclear war, the old neighborhood had changed a bit. Now Fallout 2 takes place a generation after the first, but things in the wasteland haven’t changed that much. Your character still has to face all the greed, crime, corruption, murder and mayhem that a degenerating society can throw at them, and it’s a heck of a lot of fun. When the original Fallout came out, people were amazed that such a quality role-playing game could take place without an elf, magic-user or dragon in sight. Many … Continue reading Fallout 2 serves up a mess of nukes and kooks

DroidWorks uses Star Wars gang as a powerful learning tool

Lucas Learning Ltd. has created a dream program for any Star Wars fans out there who ever fantasized of building their own droids. This game is called Star Wars DroidWorks and it amazingly combines entertainment and scientific learning all into one. Parents should have as much fun solving the many puzzles in the game as their children, making DrowdWorks a truly rare find. As you enter the program, you are told that the Empire, the bad eggs of the Star Wars universe, are busy building assassin droids at a hidden droid factory on the planet Tatooine. The Rebels need one … Continue reading DroidWorks uses Star Wars gang as a powerful learning tool

The Economic Side of Warcraft

I would have titled this game Merchants and Knights instead of Knights and Merchants. You can spend 3 or 4 hours building up your town, interspersed with maybe 5 or 10 minutes of combat. Now don’t take that the wrong way. I just have some issues with what is truly a fun game. If I could divide this game in two, I would give the Merchants side 4 ½ GiN gems, but unfortunately I would have to give the Knights part of this game 2 GiN gems. Average that out and Knights and Merchants gets 3 ½ GiN gems. The … Continue reading The Economic Side of Warcraft

Rainbow Six is red hot sniper action

I’ve always liked the suspense of sneaking through an installation, catching terrorist forces off-guard, sniping them without warning, rescuing hostages and disarming explosives. But still, even with all that Metal Gear has done, I’ve always wondered how it would be done in a first person perspective, borrowing elements from Goldeneye on the Nintendo 64, plus adding the ability to plan out my operation among fellow teammates before sending them out in combat. Thanks to Red Storm Entertainment, my thoughts have become reality as their release, Tom Clancy’s Rainbow Six, takes these elements and executes them in the right way. Rainbow … Continue reading Rainbow Six is red hot sniper action

Wetrix: no love at first site, but love none the less

If you thought Tetrisphere was a mind sweeper, wait until Wetrix splashes home on your N64. Wetrix is by far the most challenging 3-D puzzle fighter I’ve ever played. If you don’t have the patience or the I.Q this game will leave you soak and wet! Congratulations to Ocean for developing a game that has originality and will nearly burn all your brain cells before you master it. Wetrix isn’t a "love at first sight" type of game, but you gradually grow more and more addicted to it. Don’t even think about trying any of the other modes until you’ve … Continue reading Wetrix: no love at first site, but love none the less

Heart of Darkness has soul of adventures past

Wow. That’s the first thing that comes to mind when thinking about Interplay’s Heart of Darkness. One of the best things Interplay ever did was to divide its development houses into different areas of expertise. Heart comes from Tantrum, the action game side of the family. With low system requirements making it accessible to nearly anyone who bought a computer sometime in the past four years (66 MHz required), simple controls and a story line that appeals to both adults and children, Heart is destined for greatness. In early GiN industry awards voting (see our Web page if you have … Continue reading Heart of Darkness has soul of adventures past

Metal Gear Solid packs awesome punch

Who said that all action games had to involve a lead character running through corridors, shooting everyone in sight? Fortunately, a young man named Hideo Kojima changed this idea back in 1987 when he released a simple game to Konami entitled Metal Gear. The concept was unlike any other, as it required smarts and stealth, rather than brute force to complete your objective. MG was released for both the MSX computer in Japan, and on the Nintendo Entertainment System (under Konami’s Ultra Games label) with high success. Then, in 1990, two versions of Metal Gear 2 were released. The MSX … Continue reading Metal Gear Solid packs awesome punch

Hexplore Your World

Welcome to the more personal side of Online Role playing. When I first received Hexplore, I played the first level by myself in the single player mode and I had a really good time. I fought monsters and recruited an archer and a warrior to go with my adventurer character. I explored a town and purchased a better axe for my warrior, and I learned a lot about how the interface works. Overall, it was a very helpful experience. Unfortunately, that is also about the extent of the usefulness of the single player version. The multi player version, which I … Continue reading Hexplore Your World