Rogue Squadron will woo Star Wars fans

A few years ago LucasArts released Shadows of the Empire as one of the flagship Nintendo 64 titles. It was a mixed bag, consisting mostly of mundane corridor shooters. However, there was one stage which stood out among the rest: the snowspeeder battle at Hoth. Critics such as myself wished that Shadows could have been more like the first stage, nothing but exciting ground-level flight sequences. LucasArts took our ideas to heart, and incorporated German based developers Factor 5 (known primarily for the Turrican series on the 16-bit systems) to create Rogue Squadron. Rogue Squadron takes place right after the … Continue reading Rogue Squadron will woo Star Wars fans

Settlers III will grow on you.

Settlers III is not a game that will leap out at players as the most fascinating thing they have ever played. In fact, looking at the online help book can be quite daunting. But once you start to understand how to build your settlements into thriving colonies, Settlers can become quite addictive. The premise in this latest installment of the Settlers series finds your tiny hamlet on a vast unexplored world. This is not unlike the hundreds of other resource gathering and conquest games out there, but the beauty of Settlers is in the details. Settlers III has the most … Continue reading Settlers III will grow on you.

In the Valley of the Giants…

Music and art make Cydonia a memorable experience. Mars. Exciting and new. (I would continue substituting lyrics to the "Love Boat" theme, but none of us really needs that, do we?) Mars has been a lofty, and sometimes thought of as an unattainable goal for us meager humans for decades and decades now. And now, with Pathfinder still in our thoughts and the International Space Station actually underway, an adventure game that takes place on Mars seems only logical. Cydonia more than fits this bill. Cydonia is set in a somewhat-far-ahead-but-it-could-happen-to-us-if-we-don’t-watch-out sort of future. The Terran League [the governing body … Continue reading In the Valley of the Giants…

Thief: The Dark Project will steal your heart

It is so refreshing to find a 3D shooter that offers something different. Sure, Unreal and Half-Life are great games that have collectively sucked a lot of time away from my busy schedule. But at their core, they are all about getting to the biggest gun first and then blowing away anything that moves. Looking Glass Studios’ newest offering Thief: The Dark Project is different. If you try to play Thief the way you normally play Unreal, you are going to die quicky and painfully. After all, you are playing a thief in this game, so you better act like … Continue reading Thief: The Dark Project will steal your heart

Fallout 2 serves up a mess of nukes and kooks

When I reviewed the original Fallout, I said that 80 years after a global nuclear war, the old neighborhood had changed a bit. Now Fallout 2 takes place a generation after the first, but things in the wasteland haven’t changed that much. Your character still has to face all the greed, crime, corruption, murder and mayhem that a degenerating society can throw at them, and it’s a heck of a lot of fun. When the original Fallout came out, people were amazed that such a quality role-playing game could take place without an elf, magic-user or dragon in sight. Many … Continue reading Fallout 2 serves up a mess of nukes and kooks

DroidWorks uses Star Wars gang as a powerful learning tool

Lucas Learning Ltd. has created a dream program for any Star Wars fans out there who ever fantasized of building their own droids. This game is called Star Wars DroidWorks and it amazingly combines entertainment and scientific learning all into one. Parents should have as much fun solving the many puzzles in the game as their children, making DrowdWorks a truly rare find. As you enter the program, you are told that the Empire, the bad eggs of the Star Wars universe, are busy building assassin droids at a hidden droid factory on the planet Tatooine. The Rebels need one … Continue reading DroidWorks uses Star Wars gang as a powerful learning tool

The Economic Side of Warcraft

I would have titled this game Merchants and Knights instead of Knights and Merchants. You can spend 3 or 4 hours building up your town, interspersed with maybe 5 or 10 minutes of combat. Now don’t take that the wrong way. I just have some issues with what is truly a fun game. If I could divide this game in two, I would give the Merchants side 4 ½ GiN gems, but unfortunately I would have to give the Knights part of this game 2 GiN gems. Average that out and Knights and Merchants gets 3 ½ GiN gems. The … Continue reading The Economic Side of Warcraft

Rainbow Six is red hot sniper action

I’ve always liked the suspense of sneaking through an installation, catching terrorist forces off-guard, sniping them without warning, rescuing hostages and disarming explosives. But still, even with all that Metal Gear has done, I’ve always wondered how it would be done in a first person perspective, borrowing elements from Goldeneye on the Nintendo 64, plus adding the ability to plan out my operation among fellow teammates before sending them out in combat. Thanks to Red Storm Entertainment, my thoughts have become reality as their release, Tom Clancy’s Rainbow Six, takes these elements and executes them in the right way. Rainbow … Continue reading Rainbow Six is red hot sniper action

Wetrix: no love at first site, but love none the less

If you thought Tetrisphere was a mind sweeper, wait until Wetrix splashes home on your N64. Wetrix is by far the most challenging 3-D puzzle fighter I’ve ever played. If you don’t have the patience or the I.Q this game will leave you soak and wet! Congratulations to Ocean for developing a game that has originality and will nearly burn all your brain cells before you master it. Wetrix isn’t a "love at first sight" type of game, but you gradually grow more and more addicted to it. Don’t even think about trying any of the other modes until you’ve … Continue reading Wetrix: no love at first site, but love none the less

Heart of Darkness has soul of adventures past

Wow. That’s the first thing that comes to mind when thinking about Interplay’s Heart of Darkness. One of the best things Interplay ever did was to divide its development houses into different areas of expertise. Heart comes from Tantrum, the action game side of the family. With low system requirements making it accessible to nearly anyone who bought a computer sometime in the past four years (66 MHz required), simple controls and a story line that appeals to both adults and children, Heart is destined for greatness. In early GiN industry awards voting (see our Web page if you have … Continue reading Heart of Darkness has soul of adventures past