1C Releases Real Warfare 2: Northern Crusades

Leading Eastern and Central European publisher 1C Company is excited to announce that Real Warfare 2: Northern Crusades is available. Real Warfare 2: Northern Crusades is the next step in this series of realistic real-time strategy games covering various periods in the development of present day civilization from the Middle Ages to today. This new title allows players to witness the key events in the history of the Teutonic Order in the 13th century, namely conquering the pagan Prussia. The player will act as a Komtur of the Teutonic Order as they relive the battles of the crusaders, regardless of … Continue reading 1C Releases Real Warfare 2: Northern Crusades

Donner Pass Add-On Hits Rail Works 3 On Thanksgiving Day

Railsimulator.com Ltd., the market leading innovator of rail simulation and modeling tools, is pleased to announce the Donner Pass: Southern Pacific add-on for RailWorks 3: Train Simulator 2012 will be available Thursday, November 24 for download from Steam. This challenging route puts you at the controls of Southern Pacific diesels in the early-1990s, taking trains between Roseville, California and Reno, Nevada through the foothills of the Sierra Nevada and high up through the incredible 7,000-foot Donner Pass. The trains are heavy, the railroad is tough and the scenery is awesome. So, start the motor, you have some real challenges ahead. … Continue reading Donner Pass Add-On Hits Rail Works 3 On Thanksgiving Day

Skyrim Sets Steam Record With 280,000 Concurrent Players

ZeniMax Media Inc. today announced that Bethesda Softworks’ award-winning title, The Elder Scrolls V: Skyrim, has enjoyed an enthusiastic reception by gamers across the globe. After shipping seven million units of Skyrim for the Xbox 360 video game entertainment system from Microsoft, PlayStation 3 computer entertainment system, and PC, Skyrim’s launch units are expected to generate more than $450 million in global retail sales. With tens of thousands of fans lining up at retail outlets at midnight on 11/11/11 to purchase the game, Skyrim continued to record strong sales following its release. More than 50% of launch units were sold … Continue reading Skyrim Sets Steam Record With 280,000 Concurrent Players

Call of Duty: Modern Warfare 3 Has Biggest Launch In History

Shattering its own day-one sales records, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), announced that its highly-anticipated Call of Duty: Modern Warfare 3 has become the biggest entertainment launch ever with an estimated sell-through of more than $400 million and more than 6.5 million units in North America and the United Kingdom alone in the first 24 hours of its release, according to Charttrack and retail customer sell-through information. This marks the third consecutive year that the Call of Duty franchise has set day one launch records across all forms of entertainment, something no other … Continue reading Call of Duty: Modern Warfare 3 Has Biggest Launch In History

The Secret World Beta Begins Templar Week

Today Funcom kicks off Week of the Templars; a full week of focus on the Templars secret society. Throughout the week, all eyes will be on the historic and uncompromising Templars society, one of three secret societies represented in the upcoming, modern-day MMO ‘The Secret World.’ Which secret society are you? Sign up for the beta and join a secret society by taking the initiation test on www.thesecretworld.com! The Templars is the most uncompromising and traditional of the three in-game secret societies; based in London, the focus of the Templars is their crusade against darkness. Throughout the week Funcom will … Continue reading The Secret World Beta Begins Templar Week

PopCap Survey Finds Huge Social Games Growth

PopCap Games, maker of some of the world’s most popular video games, today unveiled the results of a survey updating a 2010 report targeting social gamers in the U.S. and U.K. The survey found that 118.5 million people now play social games at least once a week, up 71%. Among other results in the new survey, players are now significantly more likely to spend real-world money to buy content within social games, with 31 million players having purchased in-game currency, up 86 percent. The full report, conducted by Information Solutions Group is available for download at http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf The report examines … Continue reading PopCap Survey Finds Huge Social Games Growth