This is The Police II Adding Tactical Combat

Back in the big city, Police Chief Jack Boyd, the protagonist of This Is the Police, was too deeply mired in bureaucracy to pay much attention to field tactics. But in Sharpwood, a cold frontier town where a young woman named Lilly Reed has recently become sheriff, you’ll need to take a new approach: you’ll have to take your cops under direct control during particularly difficult and dangerous missions.

In such situations, the game will switch to a new turn-based combat mode system. Gather a team of your finest police officers (or use your drunk and stupid bums – you don’t always have the luxury of being choosy!). Take up advantageous positions and don’t forget: the police are supposed to arrest suspects, not kill them. You’ll have to carefully study the terrain, constantly adapt your plans, stealthily approach your suspects and use non-lethal weapons and equipment. Unless, of course, you bartered them for a dozen cans of tuna. Sometimes gunfights are almost impossible to avoid, but be careful: This Is the Police 2 doesn’t have hit points. A single bullet can cost a cop their life.

Just like the first game, This Is the Police 2 is a mixture of adventure and management genres, and this time it enjoys further mechanics that will strengthen both the strategic and tactical parts of the game. It won’t be enough just managing the equipment of your policemen and keeping in mind their individual skills. Every challenge requires the player’s direct participation on a tactical combat scene, and the outcomes will depend on every decision you make. Now your subordinates aren’t just some resource; they are living people with their own strengths, weaknesses, fears and prejudices, and you’ll have to reckon with all these things in order to survive.

This Is the Police 2 will be released later this year on PC/Mac, PlayStation 4 computer entertainment system, Nintendo Switch and across the Xbox One family of devices including Xbox One X.

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John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.