Rebellion Reveals Remade Classic: Battlezone: Combat Commander

Independent UK developer and publisher Rebellion have unveiled a brand new gameplay trailer for Battlezone: Combat Commander! The five-minute “What is Battlezone: Combat Commander?” video offers a thorough breakdown of the gameplay, features and modes included in the remastered PC strategy classic.

Battlezone: Combat Commander brings back one of the most unique and beloved games of the 90s. Players take command of a sci-fi battlefield, constructing bases, harvesting resources and ordering units from the cockpit of their hover-tank – in which they’ll also fight in epic mechanized battles! Mixing classic RTS and epic first-person tank combat, Battlezone: Combat Commander is in a class of its own.

The challenging single player campaign sees players lead humanity’s resistance against the Scions, a dangerous new threat from the far reaches of space. With branching sub-campaigns and the choice to defect, players can also take control of the Scion forces and their mysterious shape-shifting ships.

Battlezone: Combat Commander also offers substantial multiplayer content, with 8 modes for up to 14 players. Players can scrap it out in co-op and versus modes, with play available both online and via LAN. Cross-play between Steam and GOG Galaxy is also fully supported.

And the fight doesn’t stop there, thanks to the game’s myriad mod content. Battlezone 2 fans have fervently supported the game for nearly two decades. Now, members of that community are already creating epic new content for Battlezone: Combat Commander, including new maps, assets, HUDs, vehicles, custom scripts and much more, both for singleplayer and multiplayer!

Battlezone: Combat Commander launches Thursday, March 1st for GOG and Steam. For more information, please visit BattlezoneCombatCommander.com.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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