BattleZoneCombatCommanderNE

Rebellion Reveals Remade Classic: Battlezone: Combat Commander

Independent UK developer and publisher Rebellion have unveiled a brand new gameplay trailer for Battlezone: Combat Commander! The five-minute “What is Battlezone: Combat Commander?” video offers a thorough breakdown of the gameplay, features and modes included in the remastered PC strategy classic.

Battlezone: Combat Commander brings back one of the most unique and beloved games of the 90s. Players take command of a sci-fi battlefield, constructing bases, harvesting resources and ordering units from the cockpit of their hover-tank – in which they’ll also fight in epic mechanized battles! Mixing classic RTS and epic first-person tank combat, Battlezone: Combat Commander is in a class of its own.

The challenging single player campaign sees players lead humanity’s resistance against the Scions, a dangerous new threat from the far reaches of space. With branching sub-campaigns and the choice to defect, players can also take control of the Scion forces and their mysterious shape-shifting ships.

Battlezone: Combat Commander also offers substantial multiplayer content, with 8 modes for up to 14 players. Players can scrap it out in co-op and versus modes, with play available both online and via LAN. Cross-play between Steam and GOG Galaxy is also fully supported.

And the fight doesn’t stop there, thanks to the game’s myriad mod content. Battlezone 2 fans have fervently supported the game for nearly two decades. Now, members of that community are already creating epic new content for Battlezone: Combat Commander, including new maps, assets, HUDs, vehicles, custom scripts and much more, both for singleplayer and multiplayer!

Battlezone: Combat Commander launches Thursday, March 1st for GOG and Steam. For more information, please visit BattlezoneCombatCommander.com.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.