Open World Project Genom MMORPG Launches

The Neuronhaze company is happy to announce that the Project Genom online game is one of the first MMORPGs developed on Unreal Engine 4 with an open world system. Starting today, all owners of Early Access can enjoy a seamless world, with no loading screens interrupting your journey. As the release date approaches, we continue to work on our project. The game world has already been expanded 16 times, while the character leveling system is also undergoing significant changes.

The new leveling system is based on the changes of your character’s internal organs. There are 3 options to choose from: to develop regular organs and remain human; to replace them with implants and gradually turn into a synthetic; or to undergo genetic modifications and become a mutant. The leveling of a character will work follows:

  • Every organ system opens access to active and passive skills for a human, a mutant or a synthetic. But to get these skills, a player needs to invest certain points.
  • These points are accumulated when installing a particular implant that a player will be able to develop and replace, gaining more points and, thus, more skills.
  • Besides, there will be diseases in the game. When traveling around the world, every player may catch a disease. It affects an organ and begins to gradually block active and passive skills dependent on this organ, putting different effects on a character. If you can’t find a cure, the disease will progress, affecting more organs, which can eventually destroy the whole organism.

Welcome to the future! Whether it’s a bright or a dark one is up to you to decide. Visit the main site to begin playing.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.