MX vs ATV All Gets New Trailer, March Release Date

THQ Nordic and Rainbow Studios today announces the complete off-road racing and lifestyle experience, MX vs ATV All Out, will launch worldwide on March 27, 2018 for PlayStation 4 computer entertainment system, Xbox One, and PC.

In MX vs ATV All Out, players start out on their own, private compound where they earn valuable upgrades while honing their racing skills – upgrades include gear, parts, MX bikes, ATVs and UTVs! Players can choose to explore massive open-world environments or compete in Supercross, Nationals, Opencross, Waypoint, and Tag events on all the biggest tracks with many top pro riders from around the world. All of this plus an insane stunt system in freestyle mode, two-player split-screen, and 16-players competing online.

Players who pre-order MX vs ATV All Out at participating retailers will receive the Champion’s Pass – instant access to gear, parts, vehicles and vehicle upgrades valued at 100,000 Moto Coins. That’s like earning enough in-game cash to fully upgrade two, brand new bikes – the equivalent of eight hours of top, in-game performance – before you even twist the throttle!

Players who pre-order MX vs ATV All Out from PlayStation Store or Xbox Store will get FOUR DAYS Early Access prior to the game’s release. That’s FOUR DAYS to refine their racing skills and earn Moto Coins while exploring open worlds or racing in events.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.