VanishingEthanCarterNEWS

The Vanishing of Ethan Carter Gets Xbox One X Upgrade

Today, The Astronauts announced their acclaimed first game, The Vanishing of Ethan Carter, will launch on Xbox One on January 19, including support for Xbox One X and a brand new mode to explore. In anticipation of its launch, the game is now available for pre-order through the Xbox Marketplace.

Originally released on PC in 2014, the game has since made a name for itself as an artistic wonder, winning BAFTA’s Game Innovation award for its use of advanced photogrammetry tech to create digital assets with unparalleled visual quality using 3D scans of real-life objects. Now, leveraging the power of Xbox One X, The Astronauts has included support for full 4K HD resolution, providing players with their clearest look at the game’s world yet!

In addition to offering everything from the game’s PC and PS4 versions, the Xbox One release of The Vanishing of Ethan Carter also includes a brand new Free Roam mode. As one of the most requested features among fans, Free Roam mode allows players to take in the sights and sounds of Red Creek Valley on their own terms, without a trace of murder. Take a look at the comparison screenshots below to get an idea of how Free Roam will alter the game.

Offering up gorgeous visuals and a brand new mode to get lost in, The Astronauts has breathed new life into The Vanishing of Ethan Carter, shining a spotlight on its technical marvels and sharing its acclaimed narrative with Xbox One owners. It launches on Xbox One on January 19, including full 4K support for Xbox One X, and is currently available on PC and PS4. For the latest updates, visit the official websites for Ethan Carter and The Astronauts, or follow the team on Facebook and Twitter.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.

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