Just A Game Gets Deep Black Distribution

Today the start-up publisher Just A Game brings in the heavy artillery: With Deep Black, an innovative 3rd person shooter developed by the Russian studio BIART, the Berlin based publisher announces its first PC title. Deep Black will be released on PC worldwide beginning of 2011 and will set a new course in the 3rd person shooter genre. For the first time a game will offer breathtaking land and underwater action in a perfect balance. The result is a revolutionary and new gameplay.

Deep Black is driven by a thrilling story. As leader of a deep sea elite force the player will compete against ruthless bioterrorists who are planning and carrying out their activities from the ocean floor. In comprehensive missions the goal is to infiltrate hidden subaqueous bases and to battle against mighty enemies using modern high-tech equipment. At the same time Deep Black keeps an ideal balance between underwater action and terrain fights. As the mission design will attach the same level of significance to both settings, a huge variety is guaranteed.

Deep Black is affected by total freedom in action, tactical fights, special weapon modes and brilliantly designed environments. As leader of the counter terrorist unit the player will definitely never get bored. During the single player campaign he fights his way through 30 extensive levels in a science-fiction world, characterized by terror, chaos, spying and the battle for world supremacy. Different opponents cross his path: whether drones, submarines, cyborgs, giant robots or human opponents – three levels of difficulty will keep both first-time users and advanced shooter experts on their toes.

BIART´s newly developed underwater engine guarantees unique and realistic effects like undulation, water distortion and dynamic light play. Outstanding graphics and fully 3D Vision technology supported by Nvidia create a harmonious atmosphere that can also be enjoyed in stereoscopic 3D.

Share this GiN Article on your favorite social media network: