Famous Virtual Singer Hatsune Miku Gets Own VR Game

Degica Games and Crypton Future Media are pleased to announce the VR game featuring the famous virtual singer Hatsune Miku, Hatsune Miku VR, will be released on March 8th through Steam.

List of Songs:
• Ievan Polkka (by Otomania)
• Singularity (by keisei)
• Amagoi Miseinen (by Wada Takeaki ‘Kurage P’)
• Sharing The World (by BIGHEAD)
• + 4 more songs!

Features:
• Rhythm action game using VR controllers
• Enjoy Miku’s original dance while playing the game
• Eight songs with two difficulties for intense dance action (more planned to follow after release)
• Game available in English, Japanese, and Chinese and more

About Hatsune Miku:

Developed by Crypton Future Media, a “software” that lets anyone create songs by entering the words and melody. As numerous creators submitted content on the web, Hatsune Miku became a big movement. She also garnered interest as a “character” and now has her own goods and live concerts as a virtual singer, famous throughout the world.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.