Contest Begins To Create Your Own Music For Wreckfest Game

Bugbear Entertainment, developer of Wreckfest, the Destruction-Derby-Themed racing game and Publisher THQ Nordic are cooperating with the plattform Audiodraft.com to find the perfect music for their game. And – as Wreckfest is a very competitive game – the way to get YOUR music into the game is via a competition!

https://youtu.be/TNRnYM4Veb0

But wait a second, isn’t that just cheesy way for a company to get other creatives‘ work incluced into their game, just for fame? It’s not. The winner of the contest will win the grand prize of $3,500 US-Dollars. Additionally, also the best 9 runner-ups will get their place in the game and win $1,000. Or as some might say – will get paid for their work. The winning tracks can be heard by hundreds of thousands of Wreckfest Players all over the world.

Visit the competitions Website: https://wreckfest.audiodraft.com/

The submission closes on November 10th 2017, the Voting for the best Soundtrack start on October 23rd and last until November 13th 2017 and the Winners will be announced on November 15th. Musicians can enter in two categories, either Rock or Electronic – but keep in mind that MOOD is more important than GENRE. We’re looking for tracks that are energetic, action-packed, accelerating, and they can even be a bit abstract. Instrumental versions are always a welcome addition.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.