BattlestarDeadlockNEWS

Battlestar Galactica Deadlock Sails to PlayStation 4, Xbox One

After a successful launch on PC/Steam in August this year, over 80 percent of favorable player’s reviews, and more than a million battles played, Battlestar Galactica Deadlock lands on the PlayStation 4 and Xbox One.

The game is now available for download on the PlayStation Network and Xbox Live.

Created in collaboration with Universal Brand Development, Slitherine and Black Lab Games, Battlestar Galactica Deadlock is an intense tactical space battle game that uses a WEGO play-system.

In the WEGO battle system, players give commands to their fleet of capital ships and watch the explosive results play out in real-time across beautiful environments. From the bridge of the Daidalos shipyard, players will command the entire Colonial Fleet, building up its forces and jump them across the quaternary solar system of Cyrannus.

Creating such a deep tactical game for consoles was not an easy task. The whole UI has been re-built from the ground up to better suit console control systems. The uniqueness of the Battlestar Galactica Deadlock gameplay, with its WEGO play-system, is a complete novelty on PlayStation 4 and Xbox One.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.