Saying Goodbye: The End of the Fallout 4 Era

You all may have noticed that over the past few days I have started a video walkthrough on Fallout 4’s last DLC, Nuka World. This is the DLC that I had been waiting for after the disappointment that was Far Harbor, which I will get to later on. But with Nuka World comes the end of my experience that is Fallout 4. You can find the first three parts here and parts 4 through 6 are right here. I hope you enjoy them!

As I have been traveling through the radiation laced rides at Kiddie Kingdom, it got me wondering about how all the DLC worked out in comparison to the past Fallout games. My experience with all three Fallout games since the Xbox 360 has been for the most part pretty positive. Notice that I said the post 360 games, as I will admit I never played Fallout 1 or 2, nor have I played Fallout Tactics. I do have those games installed on my GOG Galaxy account, and hopefully I will have time to play them and see just how good I have heard they are, but I started with the Bethesda era games.

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Let’s start with my experience with Fallout 3. I loved the main story line, more so considering it takes part in what used to be where I live now, the Washington, DC area. I loved exploring everything that the Capital Wasteland had to offer, as well as the interesting characters I would end up meeting, both in game, and believe it or not, in real life as well. Why do I say this? Because with my trips to MAGFest for starters, I was able to meet and become friends with some of the voice cast, most specifically Wes Johnson (Fawkes/Mister Burke/Scribe Bigsley) and Mike Rosson (Gob/Colin Moriarty/Dr. Lesko/et al) So yes, as a result Fallout 3 became one of my most favorite games of all time, along the likes of Gunstar Heroes and Streets of Rage 2.

When it came time to play the DLC, it started off bad with Operation Anchorage, which felt in the end more like a Call of Duty game in Fallout, but then started to get better with The Pitt, though losing all of my equipment during it was a pain to deal with. But then came Broken Steel, an amazing experience where not only did I go all out on the Enclave once and for all, but I was able to wield one of the greatest weapons in the game, the Tesla Rifle, and increase my level cap to 30. It also helped me because my character originally died when restoring Project Purity.

Point Lookout turned out to be a surprisingly fun experience as well, though I don’t remember it as much as I do Broken Steel. As for Mothership Zeta, I didn’t play it right away as I traded in Fallout 3 before it was released. But eventually I took part in it, and including aliens into Fallout lore was a huge treat for me, let alone ending up having a UFO as a new base of operations.

I went through Fallout 3 in its entirety twice, both on Xbox 360, and I hope to go through it again on Xbox One (via Backward Compatibility) and on PC.

Then there was Fallout New Vegas. I’m going to surprise a lot of people out there when I say this. Contrary to the popular opinion of New Vegas, I am not a fan of the game. I don’t know why it is, but I think the biggest reason was that it was not designed by Bethesda themselves, but because it was outsourced to Obsidian Entertainment. Granted, I did like the Mojave Wasteland setting, as well as being able to see what “The Strip” would look like 200 years after the bombs fell. The different factions and your rep among them was a nice touch (and yes, down with Kaisar’s Legion. I know, I know, it’s Caesar’s Legion, but the way they pronounced it, I will always call them Kaisar’s Legion.)

Obviously with that comment you can all tell I took the NCR route to end the game, but still I left the game rather unimpressed. I can say the same about the DLC included, or at least the one piece I played: Dead Money. I absolutely despised Dead Money because of the darn exploding collar and how it went off every step I took. I didn’t realize until much later that the speakers could be destroyed but by then the damage was done. I never even looked at the other DLC, even if each piece upped the level cap by 5.

So yeah, my New Vegas experience was left somewhat lacking. And now we are here with Fallout 4, and what I considered a return to Bethesda glory. It all started with me being one of the lucky ones to play the game early (though at the time I was under an NDA and couldn’t tell anyone about it, no matter how much I wanted to.) And even though I had the ending spoiled online I still wanted to see it for myself, despite how many times Preston Garvey had another cursed settlement he wanted me to take care of. I ended up with the Minutemen ending on Xbox One (though I’m still in progress on the PC campaign,) but when the game was over, I kept going back for me, and craving more.

That’s where Automatron came into play. The first true expansion for Fallout 4 was a fun one, and battling all those insane robotic creations made me feel like I was in my own Terminator film. However, before the campaign was over the biggest thing I remember from Automatron was how my robotic partner, Ada, acted crazy and moved very erratic. It got to the point where I couldn’t even talk to her because she wouldn’t even stand still. But in the end it was a fun little adventure and worth my time.

Wasteland Workshop was next, and the start of a trend that I wasn’t a fan of: the workshop based DLC. Yes, it was nice to add more features to my settlement, as I was able to create a little gladiator arena behind my home, and even plugged my Youtube page on it, but it wasn’t what I wanted. I can probably say the same thing about Contraptions Workshop and Vault Tec Workshop. I never really played those much but I might look into them in due time.

But then came Far Harbor. What I looked forward to the most in Fallout 4 turned out to be my biggest disappointment. It started off great, and I thought I’d have a whole new setting to explore. I liked it at first, and then came the puzzle segments that ended up being nothing more than a frustrating case of busy work. Even worse, during the fifth segment of that puzzle the game crashed, and I thought, wonderful, I have to go through all this again. Thankfully there was a glitch that completed the puzzles and I was able to move on. But then it all went south, as the entire observatory was slaughtered, including the girl who I was sent to rescue at the beginning. Needless to say, Far Harbor left me severely depressed, and it pulled me away from the game for a while.

Thankfully mods were released shortly after, and it brought a whole new lease on Fallout 4’s life for me. In fact, I wrote about how amazing the mods were on consoles. Sadly, when starting Nuka World, I had to disable the mods, and the game froze up every time I got close to the transit station, but I know once I’m done there, the mods will be turned back on. I’m looking forward to that. And speaking of which, let me show off my latest exploits, starting with Part 7.

I’ve broken these trips in Nuka World into several segments, so please enjoy them here.

And here:

And finally ending my questing with this final video.

Currently Playing: Fallout 4: Nuka World (Xbox One S,) Deus Ex:

Mankind Divided (PC)

Waiting For: Recore (Xbox One S)

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