Neal Sayatovich, Online Editor

Neal loves the twists, turns and scares of a well developed horror game. He believes that the depth and personality of the characters will make or break a game. Neal isn't a huge fan of excess blood and gore and commends Doom 3 for it's fear factor despite the lack of blood.

Recent Posts

Trailer: Elder Scrolls Online

Bethesda Softworks, a ZeniMax Media company, today announced  that The Elder Scrolls Online is now available for PC and Mac at  retailers worldwide and on the official online  store. Developed by  ZeniMax Online Studios, The Elder Scrolls Online is the latest  chapter in the award-winning franchise and brings the legendary  experience online for the first time. The Elder Scrolls  Online allows gamers to  choose their own style of play as they embark upon an epic adventure across all  of Tamriel. Players can adventure alone on heroic quests as in previous Elder  Scrolls games, explore the huge, rich world with a … Continue reading Trailer: Elder Scrolls Online

In Remembrance Of Tom Clancy

As many of you know, I served in the United States army. Before that I was a heavy reader thanks to my dad, who was an army infantry veteran. One of the first books he handed me was Tom Clancy’s Rainbow Six. It took me a long time to get through a novel that weighed as much as my brother’s pet rock, but I did. From then on I was a Tom Clancy fan and wanted to write a column about how much he contributed to the game industry. Clancy gave us games that were the polar opposite of Call … Continue reading In Remembrance Of Tom Clancy

Ghost Recon: Phantoms

Today, Ubisoft announced several upcoming shifts in Tom Clancy’s Ghost Recon Phantoms including matchmaking, new customization options and improvements in the game experience for new users. These changes will be available on April 10 when the game launches on Steam and PC. New, fair matchmaking system Simon Davis, lead designer for Ghost Recon Phantoms at Ubisoft Singapore explained that the team overhauled the previous matchmaking system to create a system that does not only take into account the players’ skills but also their equipment performance when creating teams. This long-awaited change is designed to prevent situations where players are matched … Continue reading Ghost Recon: Phantoms

State of the Franchise: Final Fantasy

I have been playing Final Fantasy games for a long time. Now, just because I have played a franchise for a long time does not make me a fanboy. Since I’m talking Final Fantasy, I bet Todd would be getting in on this article if he wasn’t mad because my Blue Jackets beat his Capitals in hockey. As many of the long time readers know, Todd is anti-Final Fantasy. This got me to thinking about how far the franchise has come. Each installment has gotten more advanced and introduced something new. Final Fantasy VII set a precedent and each one … Continue reading State of the Franchise: Final Fantasy