Hey all! I’m back with another game review! This time it’s the action/adventure rogue-like Lost Sea!
Plot Synopsis: You crash land into the Bermuda Triangle after a storm….
Plot: There’s really not much plot, you and a crew of ragtag survivors try to leave a chain of islands in the Bermuda Triangle which happens to not really be a part of our world. It’s not the most original idea, but it’s not too bad.
Gameplay: The game is very unforgiving, with rogue-like elements and procedurally generated maps mixing up the game. I don’t mind hard games, in fact I love a good challenge, but there needs to be a limit and a way to make up for mistakes.
For example, another game with brutal difficulty, Dark Souls, has the bonfires that reset enemies and restore your health and estus so that you can keep trying. Lost Sea doesn’t have any of that, and until you get enough experience and materials to unlock the perk to have enemies drop more health restoration items, the game is brutally hard. There is no “bonfire” equivalent, no health restoration items except ones that you may get from a treasure chest or the rarely randomly occurring healing tree. So while rogue-like fans will love this game, it’s got a very limited audience.
Art: The art isn’t all that special, and could easily have been from a game from the last generation of consoles. It’s not as terrible as Coffin Dodgers, which had serious frame skipping issues, but it’s only just better by a bit.
Music: The music is appropriate, but nothing really amazing either. Mediocre.
Overall: Rogue-like fans will enjoy Lost Sea, others will want to stay away.
For those who like: Brutally Difficult Games, Rogue-likes, Randomly Generated Content.
Not for those who don’t like: Any of the above.