Warframe Gets Ghoul Hunting Holiday Update

Just two months after releasing its most ambitious expansion ever for Warframe, independent Canadian developer and publisher Digital Extremes has bolstered Plains of Eidolon today with the Ghoul Purge Bounties. Featuring a deadly four-pack of Grineer Ghouls born from sacks in the earth, each with extensive attack patterns and new weapons, and the separate ability for players to customize their Landing Craft with quality-of-life showcase options, this holiday-timed update is free and scheduled for PC today. The grounds of the Plains have erupted with vile beings of Grineer origin – repugnant Ghouls that overrun their victims in a gruesome mass … Continue reading Warframe Gets Ghoul Hunting Holiday Update

Ground-Breaking New Open World Direction Announced for Warframe

Independent game developer and publisher Digital Extremes is proud to announce from the showfloor of TennoCon 2017 (#TennoCon2017) plans to introduce Landscapes in “Plains of Eidolon,” Warframe’s most ambitious expansion since its 2013 debut, coming later this year. For the first time in Warframe history, Tenno will have the freedom to explore, fight, journey and fly through the open Landscapes – Warframe’s first Open Zone – of Planet Earth in their own time, in their own way. Stepping into the rolling Plains of Eidolon, players will experience a rich landscape populated with both familiar and never-before seen creatures, enemies, a … Continue reading Ground-Breaking New Open World Direction Announced for Warframe

Digital Extremes Announces Warframe TennoCon 2017 Conference

Independent game developer and publisher Digital Extremes today announced plans and ticket sale dates for its second annual Warframe conference, TennoCon 2017. Building on the incredible success of last year’s sold-out event that drew players (known as Tenno) from around the world, TennoCon 2017 will take place on Saturday, July 8, in the heart of Digital Extremes’ hometown of London, Ontario, at the London Convention Center. Digital Extremes aims to double last year’s charity donation of nearly $75,000 and is pledging a portion of the event’s ticket sales to a soon-to-be announced charity. Tickets will be available for purchase at … Continue reading Digital Extremes Announces Warframe TennoCon 2017 Conference

Sword Coast Legends RPG Early Access Program Announced for PC, Mac and Linux

Independent developers, n-Space and Digital Extremes, announced today that their upcoming Sword Coast Legends, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, will offer Head Start Access for PC, Mac and Linux players. Starting September 11th, players can try Sword Coast Legends, prior to the game’s release on September 29th. “We at n-Space have always intended for our pre-order customers to have a chance to try out the game prior to its September 29th release,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “To that end, … Continue reading Sword Coast Legends RPG Early Access Program Announced for PC, Mac and Linux

Warframe Reaches 1 Million Players

The sci-fi Free-to-Play game Warframe attracted over 1 million players spanning 100+ countries worldwide in less than two weeks after its Open Beta started the week of March 18th. Currently available on PC and Steam, an astounding number of gamers have discovered the highly stylized ‘space-ninja’ action game developed by Digital Extremes. Warframe has been gaining momentum as the next gen Free-to-Play title to watch since October when its Closed Beta began. Bringing a AAA quality gaming experience to the Free-to-Play market has been one of the goals for the development team from the outset. Between the impressive graphics, solid … Continue reading Warframe Reaches 1 Million Players

Unreal Tournament blows away the competition

I’ll admit to everyone right now, I wasn’t really a big fan of the original Unreal. Though I liked many of Epic Games’ previous shareware titles (Jazz Jackrabbit, One Must Fall 2097, and Zone 66 to name a few), the long awaited Unreal just didn’t cut it for me. It did feature a gorgeous 3-D engine, and some really impressive music, but I just couldn’t really get into the game mechanics. Even worse, the multiplayer over the Internet was unplayable. Patch after patch came out, but still there was no help, and the original claimed dust in my CD carrying … Continue reading Unreal Tournament blows away the competition

From Wolfenstein 3D to Quake and now -Wow. It’s Unreal.

After I played Unreal for the first time, I took a step back in time and loaded up my old copy of Wolfenstein 3D, from iD, just to remind myself of the changes that have taken place over the last five or six years. And I was impressed. Their have been so many great changes since I started playing this type of game back in college that I don’t even know where to begin. Right off the bat I noticed that this game, unlike almost all its predecessors, has a real plot. Sure Wolfenstein 3d had a plot, kill everything, … Continue reading From Wolfenstein 3D to Quake and now -Wow. It’s Unreal.