Chella reports on all things Gamescom this week. Watching both major conferences, it looked like Microsoft would finally put one in the win column, until Sony came out and blew them away once again.
It’s been a long, slow summer, with games releases very thin on the ground. All is not lost, dear play chums. Gamescom, Europe’s biggest industry show and one of the highlights of the gaming calendar, is just two weeks away. Publishers and developers are whetting our appetite with lineup announcements and it’s looking good. Based on what we know and some wishful thinking, I list the things I want to see at Gamescom. BioWare’s new IP What we know: The Mass Effect developer has confirmed that a new IP will be revealed at Gamescom 2014. We’ve been treated to a […]
Chella deconstructs Valiant Hearts: The Great War in terms of artistic merit, gameplay and storytelling style. And she’s mighty glad that the industry, and Ubisoft specifically, is willing to take chances like this beyond the normal run and gun bullet storm gameplay we normally get.
Howdy everyone. You may not notice this at first, but I’m not Chella, though I play one on TV. Not really. Only Greg Crowe here at GiN actually appears on TV. But I do fill in for Chella when she’s on vacation. She spent the last week at the Glastonbury Festival over in England, which is a pretty big music and cultural event that looks like a lot of fun. Chella and her team of friends help to organize a small part of the show, so she’s doubly tired I’m sure. Meanwhile, here in the United States, we have a […]
With a somewhat subdued E3 Expo 2014, Chella still manages to find the best bits from the show, and reveals quite a few pretty cool gems that are not to be missed. Stop by and see if you sync up with Chella this week on what you are dying to play in 2014.
Child of Light’s central character is a girl who breaks the fairy tale mold and teaches us that girls don’t have to be like boys to be heroes or to be cool. But does that make it a “girl’s” game? Chella wonders about the game’s mainstream acceptance this week.
This week Chella tackles a few games that attempt to make a statement, or to comment on recent events. This begs the question, are games growing up to where they can express views and change minds? And are gamers ready for that if they are?
Last week Chella celebrated the best game box art of 2013. This week, she tosses some tinder into the fire and gets ready to burn the horrible, the mundane and those boxes that utterly fail artistically.
Chella takes a look at all the amazing game art of the past year. Not what’s inside the game, but on the cover of the box. A sometimes overlooked area, there are some real winners, suitable for framing.
This week Chella examines one of those violence in video games studies we all know so well. Only this time, researchers actually found out that it was the poor controls, not the violent content, that got gamers so frustrated.