It’s the last episode before Hallowe’en, but due to some spoOoOoky technical difficulties, this week Argue The Toss strikes a dark bargain and resurrects a seriously spine-chilling episode from beyond the grave. We’ll be back as normal next week.
John Wick Hex may or may not be a triumph of game mechanics, but it’s certainly a triumph of acting. This week Drew discusses the differences between screen acting and videogame voice-over, and shows us how it can all go wrong.
This week, with a smorgasbord of excellent Switch releases available for perusal, Drew opts to play and talk about the most current, bleeding-edge Switch games, and provides useful and timely reviews for all of them. Really. No lying.
This official communique from a researcher employed by the Federal Bureau of Control is strictly for the recipient’s eyes only. Do not read this letter unless you are Cedric’s mum. Failure to comply may result in severe consequences, such as the universe turning inside-out.
Continuing with the theme of temporal mechanics, this week Drew somehow manages to travel both forwards and backwards in time at the same time, reminisces about some future releases, and laments the passing of the upcoming long-ago.
This week Drew has been living out the same four days, over and over. He takes some time out this loop to explore the history of time loops in videogames, and offer some surprisingly strong words of praise for the guy from Weekend At Bernie’s.
Doing things is for chumps. In this week’s Eurofiles, Drew finds out how to win at games by making the rules work for you, significantly improves his golf game, and teaches us all a valuable lesson about the dangers of housing large pets in small environments.
Spider-Man: Far From Home has brought the wildly successful third phase of the Marvel Cinematic Universe to a close. Where can the franchise even go from here? Oh, Phase 4? Yeah, OK, that makes a lot of sense actually. Don’t know why we didn’t think of that.
Super Mario Maker 2 is out, and it’s already got more levels than you could ever possibly play. And then some. And then some more. And then a lot more. Drew investigates just how long a Mario Maker 100% run might take, and wonders how much infinity is TOO much infinity.
Digital distribution has a problem with impermanence. As video games move away from physical media, how do we preserve the history of the art form? And you may not realize this, but some of the best games you may have once played are already missing in action.