Dark as Night

The Dark Meadow
Reviewed On
Available For

New iOS Game Is Creepy And Cool

The Dark Meadow is both a horror game and a first person shooter, although, it’s less terrifying and more creepy.

When the game opens, you awake in a bedroom in a dilapidated building. An old man in a wheelchair speaks to you and you realize that the building you’re in used to be an insane asylum. The old man speaks of a witch and rolls away to safety, but he continues to speak to you via the institution’s intercom system.

His voice is a constant creepy reminder that all is not well and that you don’t know what’s going on.

As you progress through the game, you collect pieces of paper that give you clues to the past. There is also a wealth of gold, occasional gems and first-aid kits to collect.

Naturally, you’re going to have to kill that witch, but along the way you’re going to have to kill a lot of creepy looking monsters of varying strengths. You have a sword and a crossbow to fight with, which you can upgrade as the game progresses.

The fighting system is fairly straightforward. Finger swiping slashes the sword on an iPad. Tap and aim shoots the crossbow.

On defense, you are allotted only so many opportunities to block an attack before you can’t block anymore. Dodge doesn’t always work so well either.

Unfortunately, after you’ve seen and fought all the different types of monsters, the fighting gets pretty repetitive and after each fight you have to stop and see all your stats appear on screen. I find that tedious. I’d rather check my stats when I want to, not in the middle of such a compelling storyline, and that’s the biggest problem with this game.

The storyline is completely engaging. Its skin-crawling creepy and you really want to understand what’s happening around you. Unfortunately, the fighting system gets in the way somewhat. The graphics and audio, however, are excellent and really help to maintain the creep factor as you go along.

Should you buy this game? Yes.


Because despite the flaws in the fighting system, I kept playing it. I couldn’t help it. I needed to see how the story ended, and that’s the ultimate sign of a great game.

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