This might surprise many people, but the first video game ever created was made by a physicist by the name of William Higinbotham in 1958, called Tennis for Two and was played on a large analog computer to show that science isn’t only about war and destruction. Today the video gaming industry is worth $100 billion, with an audience comprising of 34% of the world’s population. The technology used in modern day gaming which makes it such a popular hobby can now also be found in the gambling industry. Machines used by casinos and games created for online casinos are now developed by respectable developers. Virtual reality casino games are now becoming more popular than ever, as they can be played from home while still delivering the experience of going to a casino. While a lot of casinos are yet to offer full virtual reality the likes of Vera & John have been offering live play in certain games like their Casino Paris where users use webcams to try simulate the casino playing experience from home. You can find out more information about Vera & John’s latest news and offers here.
Immersive graphics and gaming software
With developers such as Playtech, Microgaming and NetEnt it’s no surprise that the visuals we see in online casino games of today are exceptionally good. Developers like these are constantly striving to be innovative when it comes to graphics, storylines, themes, features and animations. To provide even more immersion and enjoyment to the players, online casinos are now branching out into virtual reality. While it is indeed still in its infancy, some of the titles already out are not only breathtakingly beautiful, but incredibly immersive and fun to play. Lucky VR released SlotsMillion in 2018, the worlds first virtual casino and is available on the Oculus Rift and Windows. The game offers over 40 different slot machines on the 80th floor of a high-rise with a bar area. Players can see and communicate with each other, as well as use real money to wager if your state allows it.
Mobile casinos have become increasingly popular over the last few years. With almost 3.5 billion people using smartphones in the world, it makes complete sense why casinos would begin catering to this market after becoming incredibly successful with online casinos. The technology used for mobile casinos has been heavily adapted to allow people to play on the go. There are many benefits to using a smartphone for gambling. These include a constant connection to the internet from network providers, long battery life, the ability to start playing from anywhere and the convenience of just being able to put it in your pocket when you’re done. But don’t be fooled by the fact that these games are developed for smartphones, they still use the best graphics on the market. Smartphone graphics rival that of console graphics these days, with more and more devices being designed for the purpose of gaming.
One of the most utilized methods of transactional security that almost every online casino uses is blockchain technology. This is basically a structure that stores transactional records. How does this make it secure? Because it stores these records, known as blocks, of the public in several databases in a network of peer-to-peer nodes also called chains. In order to achieve this security, each transaction is signed with a private key using cryptography. If the transaction data changes then the signature becomes invalid which means the block is ignored and doesn’t make it to the chain. This provides players with the peace of mind, knowing that their money is safe.
Combining aspects of videos games with online casino games is the most logical move for casinos as many new customers from recent generations are wanting something very different than what was offered to previous generations, and it seems to be paying off. Online casino visits are at an all-time high and so is video gaming. The only question that remains now is where does the casino industry go from here? With online casinos being accessible from desktop computers, laptops, smartphones and the Oculus Rift, it seems the only place to go would be consoles. This was tried in 1991 by Nintendo but wasn’t very successful, however the gaming industry is now currently at the height of its popularity in comparison to previous years, so who knows, it might happen.