The Spy Who Shrunk Me Virtual Reality Game Deploys

Finnish videogame developer Catland releases virtual reality version of beloved spy comedy game “The Spy Who Shrunk Me VR” and announces new sequel to fan-favorite Taphouse series “Taphouse 2: The Taphousening” for PC & VR.

Catland, indie team of six from Tampere, Finland today announced the immediate availability of The Spy Who Shrunk Me VR, the virtual reality edition of The Spy Who Shrunk Me. The Spy Who Shrunk Me VR is available on the HTC Vive, Oculus Rift and Microsoft Mixed Reality headsets through SteamVR. The VR edition is free of charge to all current owners of The Spy Who Shrunk Me.

Step into the high heels of Audrey Smoothspy, legendary superspy armed with a shrink ray and banana peels to save the world from the Soviet menace! It is 1981 and a sinister plot hidden inside a Moscow software house is about to turn the Cold War red hot. Stop General Bolscotchkovich by kidnapping a scientist to a purse, driving a miniature car, defusing a nuke and dropping guards down toilets and paper shredders!

“The goal of Catland is to make hilarious videogames that embrace insanity. If we can make you think ‘what the hell are we playing right now’, we have succeeded at that. We are delighted to finally ship The Spy Who Shrunk Me to VR – the game feels entirely different in VR due to the amazing feeling of scale through the use of the shrink ray,” said Tomi Toikka, Founder, CEO & Creative Director of Catland.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.