Techland Officially Becomes a Global Video Game Publisher

Techland, the Poland-based company best known as the developer of many fan-favorite games including Dying Light, Dead Island, and the Call of Juarez series, is proud to announce its move into the international publishing market.

With over twenty years of experience not only as a developer but also video game distributor and publisher in Central and Eastern Europe, Techland has decided to go global as Techland Publishing.

Techland’s CEO Paweł Marchewka comments on the big move: “As a developer, we have worked with many renowned publishers in the past so we know first-hand what makes these kinds of collaborations efficient and satisfying for both parties. After the successful promotional campaigns for Dying Light and Dying Light: The Following, led by our own dedicated team, we believe this is the perfect time to use everything we’ve learned and help other developers.

We believe in a flexible and open publishing philosophy, based on respect for the players. We will encourage and financially support developers through investing in bold, unconventional games with great entertainment value.

Our goal is to release 2 major multiplatform titles, and 4 in digital distribution each year. We’re already scanning the market for opportunities and we’ll announce the first game to be released under Techland Publishing soon.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.