Starsector Moves Closer To Full Release

A new update to Starsector, from Fractal Softworks, has been pushed out to improve on the game’s already stellar mechanics, skills, and campaign narrative. Modern art and effects, co-mingle with old school aesthetics, to create a one-two punch of universal proportions!

What, do you ask, is Starsector? Take a slice of Star Control, mix it with a pinch of Master of Orion 2, add a dash of MechWarrior and stir it all up in Fractal Softworks’ special development pot, and you get a high-flying, laser-blasting, tactical-jaunt through the galaxy!

Starsector is a game of sci-fi warfare, management, and role-playing as you command a fleet of starships in tactical battle. Explore, trade, engage in epic space combat, and level up your ship in this open-ended sandbox game set in a lost sector of the galaxy. Find adventure, glory (or infamy), and profit (or ruin) among the far-flung frontier. While no date has been announced for launch, access to the game is available by pre-ordering Starsector, which will players access to all builds going forward to release.

Check out a quickstart guide here: http://fractalsoftworks.com/starsector-preview-guide/

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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