Havok, a leading provider of 3D game development technology, today announced that it has unveiled the first full release of its free end-to-end mobile game development engine, Project Anarchy. The new version adds a range of features and enhancements including Autodesk’s Scaleform for free, full support for Tizen OS, a new packaging tool for application data management, as well as expanded rapid prototyping through both Lua binding extensions and support for a new vSceneViewer mobile app that allows developers to quickly preview and share their work.
Additionally, Havok announced the details of its Project Anarchy PC Exporter upgrade. Allowing users to utilize the familiar Project Anarchy toolset and release their mobile projects on PC, the Project Anarchy PC Exporter will ship in Q1 2014 and will be priced at $499 per seat.
"We are thrilled to take Project Anarchy out of beta with this release," said Ross O’Dwyer, Head of Developer Relations at Havok. "Since making the beta available this summer, we’ve been listening to the users and working to expand our offering, not only with the features, but also the business models the community has asked for. With the accelerated prototyping and powerful UI experiences offered by this first full Project Anarchy release, we’re looking forward to even more developers coming on board and creating anarchy with us."
Project Anarchy includes Havok’s Vision Engine together with access to Havok’s industry-leading suite of Physics, Animation and AI tools as used in cutting-edge franchises such as Skyrim, Halo, Assassin’s Creed, and Uncharted. With features like an extensible C++ architecture, a flexible asset management system, advanced Lua debugging, rapid prototyping with the vSceneViewer functionality, full integration with fmod and Autodesk Scaleform, and customizable game samples and tutorials, Project Anarchy offers game developers the ability to quickly iterate on their ideas and create incredible gaming experiences.